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  2. Maker education - Wikipedia

    en.wikipedia.org/wiki/Maker_Education

    Maker education is an offshoot of the maker movement, which Time magazine described as "the umbrella term for independent innovators, designers and tinkerers. A convergence of computer hackers and traditional artisans, the niche is established enough to have its own magazine, Make, as well as hands-on Maker Faires that are catnip for DIYers who used to toil in solitude". [3]

  3. Sylvia Libow Martinez - Wikipedia

    en.wikipedia.org/wiki/Sylvia_Libow_Martinez

    Sylvia Libow Martinez an American engineer whose book Invent To Learn: Making, Tinkering, and Engineering in the Classroom [1] co-authored with Gary S. Stager has been acknowledged as the "bible" of the school Maker Movement. She, with this one book, is largely collected by libraries worldwide.

  4. Project-based learning - Wikipedia

    en.wikipedia.org/wiki/Project-based_learning

    Place-based education "immerses students in local heritage, cultures, landscapes, opportunities and experiences; uses these as a foundation for the study of language arts, mathematics, social studies, science and other subjects across the curriculum, and emphasizes learning through participation in service projects for the local school and/or ...

  5. Poisonous pedagogy - Wikipedia

    en.wikipedia.org/wiki/Poisonous_pedagogy

    Alice Miller defines poisonous pedagogy as all types of behavior that she believes is intended to manipulate children's characters through force or deception. Her focus is not merely on smacking (although she has said that "Every smack is a humiliation" and clearly opposes corporal punishment) but also on various other forms of manipulation ...

  6. School pedagogy - Wikipedia

    en.wikipedia.org/wiki/School_pedagogy

    Aligned with the philosophy of education, school pedagogy promotes values such as curiosity, creativity, lifelong learning skills, cooperation, and mutual understanding among students. Its overarching aim is to empower students to develop self-awareness as learners and to be equipped to support the development and success of their future students.

  7. Design-based learning - Wikipedia

    en.wikipedia.org/wiki/Design-based_learning

    Design projects require students to establish goals and constraints, generate ideas, and create prototypes through storyboarding or other representational practices. [1] Robotics competitions in schools are popular design-based learning activities, wherein student teams design, build and then pilot their robots in competitive challenges.

  8. "Human … Please die": Chatbot responds with ... - AOL

    www.aol.com/human-please-die-chatbot-responds...

    Please die. Please." Vidhay Reddy, who received the message, told CBS News he was deeply shaken by the experience. "This seemed very direct. So it definitely scared me, for more than a day, I ...

  9. Experiential education - Wikipedia

    en.wikipedia.org/wiki/Experiential_education

    As students and teachers take on more active roles, the traditional organizational structures of the school need adjustment. [18] For example, at the Challenger Middle School in Colorado Springs, Colorado, service activities are an integral part of the academic program. Accommodating service learning requires large time blocks that necessitate ...