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  2. Discover the best free online games at AOL.com - Play board, ... For premium support please call: 800-290-4726 more ways to reach us. ... Life of Luxury. Play. Masque Publishing. Jigsaw ...

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  4. Happy Wheels - Wikipedia

    en.wikipedia.org/wiki/Happy_Wheels

    This is an accepted version of this page This is the latest accepted revision, reviewed on 18 November 2024. 2010 video game Happy Wheels Developer(s) Fancy Force Publisher(s) Fancy Force Designer(s) Jim Bonacci Programmer(s) Jim Bonacci Artist(s) Jim Bonacci Composer(s) Jack Zankowski Platform(s) Web browser, iOS, Android Release Browser June 4, 2010 iOS August 20, 2015 Android January 25 ...

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  6. Wheelie and the Chopper Bunch - Wikipedia

    en.wikipedia.org/wiki/Wheelie_and_the_Chopper_Bunch

    The series takes place in a world of anthropomorphic vehicles and centers on Wheelie, his girlfriend Rota Ree, and a motorcycle gang known as the Chopper Bunch. [7] A writer for Cycle World described the premise of the show: "Wheelie, a car, is the hero, and the villains are a bunch of choppers who do everything dirty to get Wheelie, the clean, all-American car."

  7. Doug Domokos - Wikipedia

    en.wikipedia.org/wiki/Doug_Domokos

    Doug Domokos (December 31, 1955 – November 26, 2000), nicknamed, "The Wheelie King," was an American stunt motorcyclist and former World Record holder for the World's Longest Wheelie. Early life [ edit ]

  8. List of Wii games with traditional control schemes - Wikipedia

    en.wikipedia.org/wiki/List_of_Wii_games_with...

    Wii games Title Classic Controller GameCube controller Ref. 2010 FIFA World Cup South Africa [3] 428: Shibuya Scramble: A Boy and His Blob [4] Active Life: Explorer [5] Active Life: Extreme Challenge [5] Active Life: Magical Carnival [5] Active Life: Outdoor Challenge [5] AFL [6] The Amazing Spider-Man [7] Arc Rise Fantasia [8] Arcade Shooter ...

  9. Half-Life (series) - Wikipedia

    en.wikipedia.org/wiki/Half-Life_(series)

    The designer Robin Walker said Valve used Half-Life games to "solve some interesting collision of technology and art that had reared itself". [70] For the original Half-Life, they expanded the role of narrative in FPS games; for Half-Life 2, they explored characters and physics systems, and refined these ideas in the Half-Life 2 episodes. [70]