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Autostereoscopy is any method of displaying stereoscopic images (adding binocular perception of 3D depth) without the use of special headgear, glasses, something that affects vision, or anything for eyes on the part of the viewer. Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D".
Holographic display is a display technology that has the ability to provide all four eye mechanisms: binocular disparity, motion parallax, accommodation and convergence. The 3D objects can be viewed without wearing any special glasses and no visual fatigue will be caused to human eyes.
Two strategies have been used to accomplish this: have the viewer wear eyeglasses to filter the separately offset images to each eye, or have the light source split the images directionally into the viewer's eyes (no glasses required). [23] Common 3D display technology for projecting stereoscopic image pairs to the viewer include:
Toshiba (TOSBF) unveiled a new 3-D TV that viewers can watch without wearing special glasses. The 3-D liquid crystal display TV uses a high-definition screen backlit with LEDs, a special sheet on ...
Couch potatoes unite. Toshiba (TOSBF) wants to rock your world. Toshiba is reportedly developing three 3D TV models it hopes to launch by the end of the year, according to a report in Japan's ...
Watching glasses-free 3D on a TV is no longer an outlandish concept, but that hasn't been true for movie theaters. ... Their Cinema 3D tech creates multiple parallax barriers in a single display ...
A holographic display is a type of 3D display that utilizes light diffraction to display a three-dimensional image to the viewer. Holographic displays are distinguished from other forms of 3D displays in that they do not require the viewer to wear any special glasses or use external equipment to be able to see the image, and do not cause a vergence-accommodation conflict.
Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewers' eyes are located. [9]