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This is the category of modules or adventures taking place in, or featuring characters of, the World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game. This is a subcategory of the general category for Dungeons & Dragons modules .
The Shackled City Adventure Path (or simply Shackled City) is a role-playing game Adventure Path designed for Dungeons & Dragons (D&D), originally appearing as a series of modules in Dungeon magazine, and later collected in a hardcover edition collecting all previous installments plus an additional chapter written especially for the book release.
The module was originally used for the AD&D tournament at Wintercon VIII [3] which took place in November 1979 in Detroit, MI. [ citation needed ] The module had an original print run of 300 numbered copies for sale at the convention in 1979 as a set of 40 loose-leaf pages and a zip-lock bag. [ 3 ]
The castle was first detailed for the general public in 1988 in TSR's adventure Castle Greyhawk. However, as the module was steeped in humor and featured numerous references to 20th-century culture (such as the character the Amazing Drider-Man), most Greyhawk fans consider the module to be a "joke-version" of Castle Greyhawk.
[1]: 135 Its map was included in the back of the book as an extra dungeon that the dungeon master may wish to populate and use. Although B1 is presented as setting neutral, the first printing suggested locations for placing the module in the World of Greyhawk campaign setting (namely, Ratik, Tenh, and the Pale). This information was removed in ...
The module bears the code WGM1 and was published by TSR, Inc. in 1993 for the second edition Advanced Dungeons & Dragons rules. The module was written by Paul T. Riegel and edited by Andrew Steven Harris with cover art by Jennell Jaquays [ a ] and interior art by Eric Hotz .
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
The Sinister Secret of Saltmarsh is a module for the Advanced Dungeons & Dragons (AD&D) roleplaying game, written by Dave J. Browne with Don Turnbull. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. The adventure is set in the World of Greyhawk campaign setting.