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Video game art is a form of computer art employing video games as the artistic medium.Video game art often involves the use of patched or modified video games or the repurposing of existing games or game structures, however it relies on a broader range of artistic techniques and outcomes than artistic modification and it may also include painting, sculpture, appropriation, in-game intervention ...
The concept of video games as a form of art is a commonly debated topic within the entertainment industry.Though video games have been afforded legal protection as creative works by the Supreme Court of the United States, the philosophical proposition that video games are works of art remains in question, even when considering the contribution of expressive elements such as acting, visuals ...
The texture artist gives depth to the art in a video game, applying shading, gradients, and other classic art techniques through art development software. [12] [21] [19] Sprite artist: A video game artist who creates non-static characters and objects or sprites for 2D games. [19] [32] Each sprite may consist of several frames used for animation ...
The game has been displayed in art exhibits including the 2010 "Game (Life): Video Games in Contemporary Art" exhibit at The Firehouse Gallery, [39] the Smithsonian's 2012 The Art of Video Games, and the 2012 Game Masters. Flywrench [84] [85] (2009, Mark Essen, PC) - A vector-based game that was shown as an exhibit in New York's New Museum.
Since the early 2000s, many notable video games have made use of this style, such as The Legend of Zelda: The Wind Waker (2002) and Ōkami (2006). Cel shading, in contrast to other visual styles such as photorealism, is often used to lend a more artistic or fantastical element to a video game's environment.
The validity and legality of this art form is sometimes questioned, because virtual photographers are taking photos of artwork created by the game's designers and artists. [1] For the most part, virtual photographers share the same motivations as "real life" photographers, including a desire to capture visually interesting images, preserve ...
Some of the earliest video games were text games or text-based games that used text characters instead of bitmapped or vector graphics.Examples include MUDs (multi-user dungeons), where players could read or view depictions of rooms, objects, other players, and actions performed in the virtual world; and roguelikes, a subgenre of role-playing video games featuring many monsters, items, and ...
The Art of Video Games was an exhibition by the Smithsonian American Art Museum which was on display from March 16 to September 30, 2012. The exhibition was designed to highlight the evolution of art within the video game medium over its forty-year history.
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