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  2. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b ⁡ a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .

  3. Projection (linear algebra) - Wikipedia

    en.wikipedia.org/wiki/Projection_(linear_algebra)

    A projection on a vector space is a linear operator : such that =.. When has an inner product and is complete, i.e. when is a Hilbert space, the concept of orthogonality can be used.

  4. Vector notation - Wikipedia

    en.wikipedia.org/wiki/Vector_notation

    The term vector was coined by W. R. Hamilton around 1843, as he revealed quaternions, a system which uses vectors and scalars to span a four-dimensional space. For a quaternion q = a + bi + cj + dk, Hamilton used two projections: S q = a, for the scalar part of q, and V q = bi + cj + dk, the vector part.

  5. Gram–Schmidt process - Wikipedia

    en.wikipedia.org/wiki/Gram–Schmidt_process

    The vector projection of a vector on a nonzero vector is defined as [note 1] ⁡ = , , , where , denotes the inner product of the vectors and . This means that proj u ⁡ ( v ) {\displaystyle \operatorname {proj} _{\mathbf {u} }(\mathbf {v} )} is the orthogonal projection of v {\displaystyle \mathbf {v} } onto the line spanned by u ...

  6. Scalar projection - Wikipedia

    en.wikipedia.org/wiki/Scalar_projection

    If 0° ≤ θ ≤ 90°, as in this case, the scalar projection of a on b coincides with the length of the vector projection. Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by:

  7. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    Homogeneous coordinates are ubiquitous in computer graphics because they allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied. By the chain rule, any sequence of such operations can be multiplied out into a single matrix, allowing simple ...

  8. Projectivization - Wikipedia

    en.wikipedia.org/wiki/Projectivization

    In mathematics, projectivization is a procedure which associates with a non-zero vector space V a projective space P(V), whose elements are one-dimensional subspaces of V.More generally, any subset S of V closed under scalar multiplication defines a subset of P(V) formed by the lines contained in S and is called the projectivization of S.

  9. Euclidean vector - Wikipedia

    en.wikipedia.org/wiki/Euclidean_vector

    As explained above, a vector is often described by a set of vector components that add up to form the given vector. Typically, these components are the projections of the vector on a set of mutually perpendicular reference axes (basis vectors).