Search results
Results from the WOW.Com Content Network
The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as proj b a {\displaystyle \operatorname {proj} _{\mathbf {b} }\mathbf {a} } or a ∥ b .
Also, let Q = (x 1, y 1) be any point on this line and n the vector (a, b) starting at point Q. The vector n is perpendicular to the line, and the distance d from point P to the line is equal to the length of the orthogonal projection of on n. The length of this projection is given by:
A square matrix is called a projection matrix if it is equal to its square, i.e. if =. [2]: p. 38 A square matrix is called an orthogonal projection matrix if = = for a real matrix, and respectively = = for a complex matrix, where denotes the transpose of and denotes the adjoint or Hermitian transpose of .
The vector projection of a vector on a nonzero vector is defined as [note 1] = , , , where , denotes the inner product of the vectors and . This means that proj u ( v ) {\displaystyle \operatorname {proj} _{\mathbf {u} }(\mathbf {v} )} is the orthogonal projection of v {\displaystyle \mathbf {v} } onto the line spanned by u ...
In either the coordinate or vector formulations, one may verify that the given point lies on the given plane by plugging the point into the equation of the plane. To see that it is the closest point to the origin on the plane, observe that p {\displaystyle \mathbf {p} } is a scalar multiple of the vector v {\displaystyle \mathbf {v} } defining ...
As with reflections, the orthogonal projection onto a line that does not pass through the origin is an affine, not linear, transformation. Parallel projections are also linear transformations and can be represented simply by a matrix. However, perspective projections are not, and to represent these with a matrix, homogeneous coordinates can be ...
Note: This page uses common physics notation for spherical coordinates, in which is the angle between the z axis and the radius vector connecting the origin to the point in question, while is the angle between the projection of the radius vector onto the x-y plane and the x axis. Several other definitions are in use, and so care must be taken ...
If 0° ≤ θ ≤ 90°, as in this case, the scalar projection of a on b coincides with the length of the vector projection. Vector projection of a on b (a 1), and vector rejection of a from b (a 2). In mathematics, the scalar projection of a vector on (or onto) a vector , also known as the scalar resolute of in the direction of , is given by: