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Given a point A 0 in a Euclidean space and a translation S, define the point A i to be the point obtained from i applications of the translation S to A 0, so A i = S i (A 0).The set of vertices A i with i any integer, together with edges connecting adjacent vertices, is a sequence of equal-length segments of a line, and is called the regular apeirogon as defined by H. S. M. Coxeter.
In geometry, an infinite skew polygon or skew apeirogon is an infinite 2-polytope with vertices that are not all colinear. Infinite zig-zag skew polygons are 2-dimensional infinite skew polygons with vertices alternating between two parallel lines.
In 1926 John Flinders Petrie took the concept of a regular skew polygons, polygons whose vertices are not all in the same plane, and extended it to polyhedra.While apeirohedra are typically required to tile the 2-dimensional plane, Petrie considered cases where the faces were still convex but were not required to lie flat in the plane, they could have a skew polygon vertex figure.
Compared to Euclidean geometry, hyperbolic geometry presents many difficulties for a coordinate system: the angle sum of a quadrilateral is always less than 360°; there are no equidistant lines, so a proper rectangle would need to be enclosed by two lines and two hypercycles; parallel-transporting a line segment around a quadrilateral causes ...
In Euclidean geometry, a regular polygon is a polygon that is direct equiangular (all angles are equal in measure) and equilateral (all sides have the same length). Regular polygons may be either convex or star.
Apeirogon; Tilings. List of uniform tilings; ... Sierpinski triangle (fractal geometry) Special right triangles; Spiral of Theodorus; Thomson cubic; Triangular bipyramid;
A skew apeirogon in two dimensions forms a zig-zag line in the plane. If the zig-zag is even and symmetrical, then the apeirogon is regular. Skew apeirogons can be constructed in any number of dimensions. In three dimensions, a regular skew apeirogon traces out a helical spiral and may be either left- or right-handed.
In geometry, a uniform tiling is a tessellation of the plane by regular polygon faces with the restriction of being vertex-transitive. Uniform tilings can exist in both the Euclidean plane and hyperbolic plane. Uniform tilings are related to the finite uniform polyhedra; these can be considered uniform tilings of the sphere.