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  2. OpenFlight - Wikipedia

    en.wikipedia.org/wiki/OpenFlight

    Blender previously had integrated support for importing models in OpenFlight format. However, it appears as though this functionality has been abandoned in newer versions and there is currently no support for exporting to this format. [ 6 ]

  3. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    As of 2021, official releases of Blender for Microsoft Windows, macOS and Linux, [242] as well as a port for FreeBSD, [243] are available in 64-bit versions. Blender is available for Windows 8.1 and above, and Mac OS X 10.13 and above. [244] [245] Blender 2.80 was the last release that had a version for 32-bit systems (x86). [246]

  4. Blend4Web - Wikipedia

    en.wikipedia.org/wiki/Blend4Web

    A Blend4Web-specific profile can be activated in the add-on settings. When switching to this profile, the Blender interface changes so that it only reveals settings relevant to Blend4Web. [30] Blend4Web supports a set of Blender-specific features such as the node material editor (a tool for visual shader programming) [31] and the particle ...

  5. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Version 2.5 alpha0 was the first version of Blender to have the Logic Editor workspace for coding, which came along with the UI redesign. A new system for integration of GLSL shaders and soft-body physics was added in the 2.48 release to help bring the game engine back in line with modern game engines.

  6. MikuMikuDance - Wikipedia

    en.wikipedia.org/wiki/MikuMikuDance

    The software allows users to import computer-generated models into a virtual space that can be moved and animated accordingly. The positioning of the computer-generated figures can be easily altered, the facial expressions can be altered (as long as the model has morphs to use), and motion data can be applied to the model to make it move.

  7. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    GM6 – Game Maker Editable file as of version 6.x; GMD – Game Maker Editable file up to version 5.x; GMK – Game Maker Editable file as of version 7.0; GML – Game Maker Language script file; GO – Go source; H – C/C++ header file; HPP, HXX – C++ header file; HS – Haskell source; I – SWIG interface file; INC – Turbo Pascal ...

  8. Parallel importing in video games - Wikipedia

    en.wikipedia.org/wiki/Parallel_importing_in...

    Many import gamers do not want games that feature edited dialogue, changed names, re-dubbed audio tracks, removal/censorship of content, and/or other similar changes which often appear in translated versions. [3] Collector's value.

  9. ZBrush - Wikipedia

    en.wikipedia.org/wiki/ZBrush

    The demo version, 1.55, was released in 2003, [7] and version 3.1 was released in 2007. [8] ZBrush 4 for Windows and Mac systems was announced on April 21, 2009 for an August release, [9] but was later postponed. [10] Version 3.5 was made available in September the same year, and includes some of the newer features initially intended for ZBrush ...