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  2. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Revisits and expands on traps and downtime activities rules. In-depth coverage of tool proficiencies and spellcasting. A new magic items sections expands the DMG and adds new minor items. Includes a variety of other DM tools such as random encounters and simultaneous effects. [4] Chapter 3: Spells [3] [4] Appendix A: Shared Campaigns [4]

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  4. Book of Challenges - Wikipedia

    en.wikipedia.org/wiki/Book_of_Challenges

    The encounters in the Book of Challenges include straightforward traps (such as a domed room with a hinged floor that serves as the hidden lair for a beholder).It also includes challenging logic puzzles, riddles and even role-playing encounters where combat or mechanics skills play a secondary role.

  5. Unearthed Arcana - Wikipedia

    en.wikipedia.org/wiki/Unearthed_Arcana

    New classes, new spells, new magic items - that's the default "recipe" for a d20 product these days. We saw no need to do that with this book." [ 23 ] Where the original Unearthed Arcana had simply expanded the rules and options of the core game, this 224-page supplement was aimed at providing an extensive list of variant rules and options to ...

  6. Waterdeep: Dungeon of the Mad Mage - Wikipedia

    en.wikipedia.org/wiki/Waterdeep:_Dungeon_of_the...

    In Publishers Weekly's "This Week's Bestsellers: December 3, 2018", Waterdeep: Dungeon of the Mad Mage was #18 for "Hardcover Nonfiction". [10] [11]Rob Hudak, for SLUG Magazine, wrote that "the premise is straightforward enough—an immortal, crackpot wizard went and turned the backside of a nearby mountain into a sadistic amusement park.

  7. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    The Assassin archetype deals with rogues who kill for a living, allowing them to dispatch targets swiftly and create poisons and false identities. The Arcane Trickster archetype opens up limited magic to rogues allowing them to cast spells. Several sourcebooks since the launch of 5th edition have expanded the number of Roguish Archetypes options.

  8. Wizard's Spell Compendium - Wikipedia

    en.wikipedia.org/wiki/Wizard's_Spell_Compendium

    Joe Kushner reviewed Wizard's Spell Compendium III in 1998, in Shadis #48. [1] Kushner found the icons to denote the campaign setting of origin for a spell to be "handy reference tools which augment the speed in which a player or DM can quickly find spells from a particular world". [1]

  9. Steve Jackson's Sorcery! - Wikipedia

    en.wikipedia.org/wiki/Steve_Jackson's_Sorcery!

    Details the player's attempt to navigate the hills and plains surrounding Analand while defeating various monsters and avoiding traps. Kharé – Cityport of Traps. Relates the player's attempt to pass through the city of Kharé and find the four lines of a spell required to open the Northern Gate and allow an exit from the city. The Seven Serpents