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Forgotten Realms Campaign Guide: Bruce R. Cordell, Ed Greenwood, and Chris Sims: August 19, 2008: A guide for game masters about the Forgotten Realms setting. Provides background information on the lands of Faerûn, a detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play NPCs, and a full-colour poster map of ...
Fighting Fantasy RPG, Advanced Fighting Fantasy, d20 system Puffin Books, Arion Games 1984-2014 Originally a setting for Fighting Fantasy game books since 1982. Warcraft Universe: Sword and sorcery: Planets of Azeroth, Draenor and others Warcraft: The Roleplaying Game : Blizzard Entertainment: 2003-2005 Westeros: High fantasy: A Game of Thrones RPG
The flexibility of the Dungeons & Dragons (D&D) game rules means that Dungeon Masters (DM) are free to create their own fantasy campaign settings.For those who wanted a pre-packaged setting in which to play, TSR, Wizards of the Coast (WotC), and other publishers have created many settings in which D&D games can be based; of these, the Forgotten Realms, an epic fantasy world, has been one of ...
John Setzer reviewed Horde Campaign in the February 1992 issue of White Wolf Magazine, giving the module generally high marks for presentation. [1] He noted that those running campaigns in the Forgotten Realms, playing the game Battlesystem, or into wargaming would find interest or utility in the module, while others would likely not. [1]
The 1987 Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic overlays marked with hex grids. [1] The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the ...
The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or destroyed, including the ...
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.
A crowd gathered around a Warhammer set-up. Warhammer Fantasy is a fictional fantasy universe created by Games Workshop and used in many of its games, including the table top wargame Warhammer, the Warhammer Fantasy Roleplay (WFRP) pen-and-paper role-playing game, and a number of video games: the MMORPG Warhammer Online: Age of Reckoning, the strategy games Total War: Warhammer, Total War ...