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  2. List of graphic adventure games - Wikipedia

    en.wikipedia.org/wiki/List_of_graphic_adventure...

    Amiga, DOS, FM Towns, Macintosh, PC-98: 1 August 1992: King's Quest VI: Heir Today, Gone Tomorrow: Sierra On-Line: Sierra On-Line DOS, Windows, Mac OS, Amiga: 13 October 1992: Sierra's Creative Interpreter (SCI) Curse of Enchantia: Core Design: Core Design, Virgin Games (PC CD-ROM) Amiga, DOS: November 1992: Rex Nebular and the Cosmic Gender ...

  3. Werewolf - Wikipedia

    en.wikipedia.org/wiki/Werewolf

    In folklore, a werewolf [a] (from Old English werwulf ' man-wolf '), or occasionally lycanthrope [b] (from Ancient Greek λυκάνθρωπος, lykánthrōpos, 'wolf-human'), is an individual who can shape-shift into a wolf, or especially in modern film, a therianthropic hybrid wolf-like creature, either purposely or after being placed under a curse or affliction, often a bite or the ...

  4. Werewolf: The Wild West - Wikipedia

    en.wikipedia.org/wiki/Werewolf:_The_Wild_West

    Werewolf: The Wild West was designed by Justin Achilli and Ethan Skemp, and was conceived as a "savage West" interpretation of the earlier World of Darkness game Werewolf: The Apocalypse, [1] following publisher White Wolf Publishing's model of historical role-playing games based on previous games in the series; the other two were Vampire: The Dark Ages (1996) and Mage: The Sorcerers Crusade ...

  5. Werewolf: The Apocalypse – Heart of the Forest - Wikipedia

    en.wikipedia.org/wiki/Werewolf:_The_Apocalypse...

    Werewolf: The Apocalypse – Heart of the Forest is a visual novel role-playing game [1] [2] with tabletop role-playing game-style mechanics. The gameplay is text based, [2] and has the player read narration accompanied by audio and illustrations. The player can move to different locations by selecting them on a map. [1]

  6. Ravenloft: Strahd's Possession - Wikipedia

    en.wikipedia.org/wiki/Ravenloft:_Strahd's_Possession

    Voice acting was used in some versions of the game and the Eastern European accent of the central characters did much to improve its believability. The acting was generally well received, but in the case of Strahd, Game Bytes magazine wrote that "the attempt to make him sound suave yet menacing (which is as it should be) didn't quite come off".

  7. ‘Werewolves’ Review: Frank Grillo in an Extremely Basic Lean ...

    www.aol.com/werewolves-review-frank-grillo...

    Werewolves” is your basic, everyday lean-and-mean dystopian werewolf-as-zombie action thriller, with elements lifted from the pandemic and the “Purge” films. It’s not a good movie, but ...

  8. ‘Werewolves’ Director on Creating a Gun-Crazy Werewolf ...

    www.aol.com/werewolves-director-creating-gun...

    What is Frank Grillo like as a collaborator? Frank’s the man. I love Frank. Me and Frank got along instantaneously. We had an instant connection, a good vibe right off the bat.

  9. Are werewolves real? The facts and history behind the myth

    www.aol.com/news/werewolves-real-facts-behind...

    Long before "Twilight" put Jacob on the map, werewolves have been the subject of countless movies, books and monster tales.. In fact, much like ghosts, witches and vampires, the werewolf has been ...