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  2. Cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Cellular_automaton

    An elementary cellular automaton rule is specified by 8 bits, ... of a rule in the hypercube is the number of bit-1 in the 8-bit string for elementary rules (or 32 ...

  3. Elementary cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Elementary_cellular_automaton

    The rule defining the cellular automaton must specify the resulting state for each of these possibilities so there are 256 = 2 2 3 possible elementary cellular automata. Stephen Wolfram proposed a scheme, known as the Wolfram code , to assign each rule a number from 0 to 255 which has become standard.

  4. Von Neumann cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Von_Neumann_cellular_automaton

    Each FSA of the von Neumann cell space can accept any of the 29 states of the rule-set. The rule-set is grouped into five orthogonal subsets. Each state includes the colour of the cell in the cellular automata program Golly in (red, green, blue). They are a ground state U (48, 48, 48) the transition or sensitised states (in 8 substates)

  5. Rule 110 - Wikipedia

    en.wikipedia.org/wiki/Rule_110

    The Rule 110 cellular automaton (often called simply Rule 110) [a] is an elementary cellular automaton with interesting behavior on the boundary between stability and chaos. In this respect, it is similar to Conway's Game of Life. Like Life, Rule 110 with a particular repeating background pattern is known to be Turing complete. [2]

  6. Rule 184 - Wikipedia

    en.wikipedia.org/wiki/Rule_184

    First, in Rule 184, for any finite set of cells with periodic boundary conditions, the number of 1s and the number of 0s in a pattern remains invariant throughout the pattern's evolution. Rule 184 and its reflection are the only nontrivial [7] elementary cellular automata to have this property of number conservation. [8]

  7. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 is an elementary cellular automaton introduced by Stephen Wolfram in 1983. [2] Using Wolfram's classification scheme , Rule 30 is a Class III rule, displaying aperiodic, chaotic behaviour. This rule is of particular interest because it produces complex, seemingly random patterns from simple, well-defined rules.

  8. Majority problem - Wikipedia

    en.wikipedia.org/wiki/Majority_problem

    Gács, Kurdyumov, and Levin found an automaton that, although it does not always solve the majority problem correctly, does so in many cases. [1] In their approach to the problem, the quality of a cellular automaton rule is measured by the fraction of the + possible starting configurations that it correctly classifies.

  9. Life-like cellular automaton - Wikipedia

    en.wikipedia.org/wiki/Life-like_cellular_automaton

    Technically, they are not cellular automata at all, because the underlying "space" is the continuous Euclidean plane R 2, not the discrete lattice Z 2. They have been studied by Marcus Pivato. [24] Lenia is a family of continuous cellular automata created by Bert Wang-Chak Chan. The space, time and states of the Game of Life are generalized to ...