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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Find the Shortest Path: Use a shortest path algorithm (e.g., Dijkstra's algorithm, Bellman-Ford algorithm) to find the shortest path from the source node to the sink node in the residual graph. Augment the Flow: Find the minimum capacity along the shortest path. Increase the flow on the edges of the shortest path by this minimum capacity.

  3. Category:Graph algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Graph_algorithms

    Parallel all-pairs shortest path algorithm; Parallel breadth-first search; Parallel single-source shortest path algorithm; Path-based strong component algorithm; Pre-topological order; Prim's algorithm; Proof-number search; Push–relabel maximum flow algorithm

  4. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths. Finding k shortest paths is possible by extending Dijkstra's algorithm or the Bellman-Ford algorithm. [citation needed]

  5. Parallel all-pairs shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_all-pairs...

    The Dijkstra algorithm originally was proposed as a solver for the single-source-shortest-paths problem. However, the algorithm can easily be used for solving the All-Pair-Shortest-Paths problem by executing the Single-Source variant with each node in the role of the root node. In pseudocode such an implementation could look as follows:

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm finds the shortest path from a given source node to every other node. [7]: 196–206 It can be used to find the shortest path to a specific destination node, by terminating the algorithm after determining the shortest path to the destination node. For example, if the nodes of the graph represent cities, and the costs of ...

  7. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Equivalent paths between A and B in a 2D environment. Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph.

  8. Parallel single-source shortest path algorithm - Wikipedia

    en.wikipedia.org/wiki/Parallel_single-source...

    A central problem in algorithmic graph theory is the shortest path problem.One of the generalizations of the shortest path problem is known as the single-source-shortest-paths (SSSP) problem, which consists of finding the shortest paths from a source vertex to all other vertices in the graph.

  9. Contraction hierarchies - Wikipedia

    en.wikipedia.org/wiki/Contraction_hierarchies

    The shortest path in a graph can be computed using Dijkstra's algorithm but, given that road networks consist of tens of millions of vertices, this is impractical. [1] Contraction hierarchies is a speed-up method optimized to exploit properties of graphs representing road networks. [2] The speed-up is achieved by creating shortcuts in a ...