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Each island had its own quest, for which a player could receive an island medallion as well as 150 credits to spend in the in-game Poptropica Store. Starting July 6, 2011, Poptropica allowed players to replay islands without creating a new account, while still keeping track of all the Medallions the player had earned.
Since February 12, 2009, the online role-playing video game Poptropica by Jeff Kinney has featured a "Big Nate Island" as one of the game's "islands", in which the player must problem-solve through game quest scenarios, centering on a problem that the player must resolve by going through multiple obstacles, collecting and using items, talking ...
In October 2010, forty-four years after the initial airing of It's the Great Pumpkin, Charlie Brown, the Great Pumpkin was the topic of a licensed use by the online game Poptropica. The site's 15th island is Great Pumpkin Island, and features several of the Peanuts characters interacting with players. [12]
Also you said on the heading Islands that: "Poptropica consists of 36 islands," but on the Mission Atlantis heading you said that: "Mission Atlantis Island is the thirty-ninth Poptropica Island." — Preceding unsigned comment added by 198.98.95.110 ( talk ) 00:19, 8 May 2014 (UTC) [ reply ]
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On March 14, 2011, Jeff Kinney published a video game adaptation of Diary of the Wimpy Kid, entitled Wimpy Wonderland Island, [23] to his online role-playing video game Poptropica as one of the main "island" levels, in which the player must problem-solve through game quest scenarios, centering on a problem that the player must resolve by going ...
The term was coined by the GURPS role-playing system in the sourcebook GURPS Steampunk [28] Examples of clockpunk include The Blazing World by Margaret Cavendish; [29] Astro-Knights Island in the nonlinear game Poptropica; the Clockwork Mansion level of Dishonored 2; the 2011 film version of The Three Musketeers; the TV series Da Vinci's Demons ...