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  2. Dynamic range compression - Wikipedia

    en.wikipedia.org/wiki/Dynamic_range_compression

    Upward compression increases the volume of quiet sounds below a certain threshold. The louder sounds above the threshold remain unaffected. Some compressors also have the ability to do the opposite of compression, namely expansion. Expansion increases the dynamic range of the audio signal. [3]

  3. ADX (file format) - Wikipedia

    en.wikipedia.org/wiki/ADX_(file_format)

    CRI ADX is a proprietary audio container and compression format developed by CRI Middleware specifically for use in video games; it is derived from ADPCM but with lossy compression. Its most notable feature is a looping function that has proved useful for background sounds in various games that have adopted the format, including many games for ...

  4. List of Five Nights at Freddy's media - Wikipedia

    en.wikipedia.org/wiki/List_of_Five_Nights_at...

    Five Nights at Freddy's Official Five Nights at Freddy's franchise logo Created by Scott Cawthon Original work Five Nights at Freddy's Owner ScottGames Years 2014 – present Five Nights at Freddy's (FNaF) is an American multimedia horror franchise created and owned by Scott Cawthon. The franchise began with the release of its first video game on August 8, 2014. Three sequels were released up ...

  5. Five Nights at Freddy's - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's

    The gameplay of Pizzeria Simulator shares a number of elements with Five Nights at Freddy's 3, including the importance of ventilation and the ability to distract animatronics with sound. [ 31 ] Ultimate Custom Night is a customizable night, in which fifty animatronics are present and have a maximum AI level of twenty.

  6. Five Nights at Freddy's: Sister Location - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    [1] [6] As with all Five Nights at Freddy's games, failing to defend oneself from the animatronics results in a jumpscare, causing a game over. However, in this game, the animatronics do not actively pursue the player; instead, a jumpscare occurs if the assigned tasks are not completed correctly.

  7. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    First public release date is first of either specification publishing or source releasing, or in the case of closed-specification, closed-source codecs, is the date of first binary releasing. Many developing codecs have pre-releases consisting of pre-1.0 versions and perhaps 1.0 release candidates (RCs), although 1.0 may not necessarily be the ...

  8. Five Nights at Freddy's (video game) - Wikipedia

    en.wikipedia.org/wiki/Five_Nights_at_Freddy's...

    Critics debated Five Nights at Freddy's approach to horror. TouchArcade said that Five Nights at Freddy's challenged the player by forcing them to yield to their own paranoia, causing them to lose if they gave in to their fear. [5] Nintendo Life contended that the atmosphere and lack of defensive tools created a compelling feel of dread. [11]

  9. Apple Lossless Audio Codec - Wikipedia

    en.wikipedia.org/wiki/Apple_Lossless_Audio_Codec

    The data compression software for encoding into ALAC files, Apple Lossless Encoder, was introduced into the Mac OS X Core Audio framework on April 28, 2004, together with the QuickTime 6.5.1 update, thus making it available in iTunes since version 4.5 and above, and its replacement, the Music application. [8]