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  2. Sliding window protocol - Wikipedia

    en.wikipedia.org/wiki/Sliding_window_protocol

    A sliding window protocol is a feature of packet-based data transmission protocols. Sliding window protocols are used where reliable in-order delivery of packets is required, such as in the data link layer ( OSI layer 2 ) as well as in the Transmission Control Protocol (i.e., TCP windowing ).

  3. Stop-and-wait ARQ - Wikipedia

    en.wikipedia.org/wiki/Stop-and-wait_ARQ

    A stop-and-wait ARQ sender sends one frame at a time; it is a special case of the general sliding window protocol with transmit and receive window sizes equal to one in both cases. After sending each frame, the sender doesn't send any further frames until it receives an acknowledgement (ACK) signal.

  4. Flow control (data) - Wikipedia

    en.wikipedia.org/wiki/Flow_control_(data)

    When the window is full, the transmitter must stop transmitting until the receiver advertises a larger window. [5] Sliding-window flow control is best utilized when the buffer size is limited and pre-established. During a typical communication between a sender and a receiver the receiver allocates buffer space for n frames (n is the buffer size ...

  5. Transmission Control Protocol - Wikipedia

    en.wikipedia.org/wiki/Transmission_Control_Protocol

    TCP uses a sliding window flow control protocol. In each TCP segment, the receiver specifies in the receive window field the amount of additionally received data (in bytes) that it is willing to buffer for the connection. The sending host can send only up to that amount of data before it must wait for an acknowledgment and receive window update ...

  6. Retransmission (data networks) - Wikipedia

    en.wikipedia.org/wiki/Retransmission_(data_networks)

    Retransmission, essentially identical with automatic repeat request (ARQ), is the resending of packets which have been either damaged or lost. Retransmission is one of the basic mechanisms used by protocols operating over a packet switched computer network to provide reliable communication (such as that provided by a reliable byte stream, for example TCP).

  7. Systems Network Architecture - Wikipedia

    en.wikipedia.org/wiki/Systems_Network_Architecture

    It is a sliding window protocol, which enables terminals and 3705 communications processors to send frames of data one after the other without waiting for an acknowledgement of the previous frame – the communications cards had sufficient memory and processing capacity to remember the last 7 frames sent or received, request re-transmission of ...

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    mail.aol.com

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  9. Kermit (protocol) - Wikipedia

    en.wikipedia.org/wiki/Kermit_(protocol)

    Kermit is a computer file transfer and management protocol and a set of communications software tools primarily used in the early years of personal computing in the 1980s. It provides a consistent approach to file transfer, terminal emulation, script programming, and character set conversion across many different computer hardware and operating system platforms.