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Meetup (an online service designed to facilitate real-world meetings of people involved in various virtual communities) Meetro (local focused communities) StumbleUpon (web surfing) Woozworld (virtual gaming community for youth) YTMND (Picture, Sound, Text) Group blogs; TakingITGlobal (Youth - social networking for social good)
In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]
General for teens. Over 31 communities worldwide. Chat room and user profiles. 2000: 268,000,000 [69] [70] [71] Open to people 13 and older 15,255 [72] HER: Sapphic community app for queer women, non-binary and trans people. Community groups, online events and IRL events. 114 countries. 15 million users. 2015 15,000,000 [73] Open to people 18 ...
Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.
Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [23] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...
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Tweens and teens WordPress: Blog: WriteAPrisoner.com: Inmates connect with friends, family WT Social: Subwikis Wykop.pl: Micro-blogging XING: Business primarily in Germany, Austria, and Switzerland Yammer: Office colleagues Yelp: Business review Yo: Quick connections YTMND: Meme-sharing zoo.gr: Greeks
Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.
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