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  2. Petrick's method - Wikipedia

    en.wikipedia.org/wiki/Petrick's_method

    In Boolean algebra, Petrick's method [1] (also known as Petrick function [2] or branch-and-bound method) is a technique described by Stanley R. Petrick (1931–2006) [3] [4] in 1956 [5] [6] for determining all minimum sum-of-products solutions from a prime implicant chart. [7]

  3. And–or tree - Wikipedia

    en.wikipedia.org/wiki/And–or_tree

    Given an initial problem P 0 and set of problem solving methods of the form: P if P 1 and … and P n. the associated and–or tree is a set of labelled nodes such that: The root of the tree is a node labelled by P 0. For every node N labelled by a problem or sub-problem P and for every method of the form P if P 1 and ... and P n, there exists ...

  4. P versus NP problem - Wikipedia

    en.wikipedia.org/wiki/P_versus_NP_problem

    It runs in polynomial time on inputs that are in SUBSET-SUM if and only if P = NP: // Algorithm that accepts the NP-complete language SUBSET-SUM. // // this is a polynomial-time algorithm if and only if P = NP. // // "Polynomial-time" means it returns "yes" in polynomial time when // the answer should be "yes", and runs forever when it is "no".

  5. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Flowchart of using successive subtractions to find the greatest common divisor of number r and s. In mathematics and computer science, an algorithm (/ ˈ æ l ɡ ə r ɪ ð əm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [1]

  6. Wikipedia : Wikipedia Signpost/2025-01-15/Technology report

    en.wikipedia.org/wiki/Wikipedia:Wikipedia...

    Inspired by this, I created an interactive calculator for the Euclidean algorithm. The Euclidean algorithm is a relatively simple algorithm that allows someone to figure out what the greatest common divisor of two numbers is. The article already has a "worked example" showing all the steps with some example numbers.

  7. Boolean satisfiability problem - Wikipedia

    en.wikipedia.org/wiki/Boolean_satisfiability_problem

    A solving algorithm for UNAMBIGUOUS-SAT is allowed to exhibit any behavior, including endless looping, on a formula having several satisfying assignments. Although this problem seems easier, Valiant and Vazirani have shown [ 25 ] that if there is a practical (i.e. randomized polynomial-time ) algorithm to solve it, then all problems in NP can ...

  8. Ellipsoid method - Wikipedia

    en.wikipedia.org/wiki/Ellipsoid_method

    Each problem p in the family is represented by a data-vector Data(p), e.g., the real-valued coefficients in matrices and vectors representing the function f and the feasible region G. The size of a problem p, Size(p), is defined as the number of elements (real numbers) in Data(p). The following assumptions are needed: G (the feasible region) is:

  9. Powell's dog leg method - Wikipedia

    en.wikipedia.org/wiki/Powell's_dog_leg_method

    Powell's dog leg method, also called Powell's hybrid method, is an iterative optimisation algorithm for the solution of non-linear least squares problems, introduced in 1970 by Michael J. D. Powell. [1] Similarly to the Levenberg–Marquardt algorithm, it combines the Gauss–Newton algorithm with gradient descent, but it uses an explicit trust ...