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The nine windows technique, also known as 9 windows, 9 boxes, 9 screens, multiscreen diagram, or system operator tool is a creative problem-solving technique that analyzes a problem across time and relative to its place within a system.
Creative problem-solving (CPS) [1] is the mental process of searching for an original and previously unknown solution to a problem. To qualify, the solution must be novel and reached independently. [1] [2] The creative problem-solving process was originally developed by Alex Osborn and Sid Parnes. Creative problem solving (CPS) is a way of ...
This encourages, on the one hand, fundamental problem-analysis and, on the other hand, the alienation of the original problem through the creation of analogies. It is thus possible for new and surprising solutions to emerge. As an invention tool, Synectics invented a technique called "springboarding" for getting creative beginning ideas.
The Torrance Tests of Creative Thinking, formerly the Minnesota Tests of Creative Thinking, is a test of creativity built on J. P. Guilford's work and created by Ellis Paul Torrance, the Torrance Tests of Creative Thinking originally involved simple tests of divergent thinking and other problem-solving skills, which were scored on four scales:
Those centers are teaching students creative problem solving and design thinking. Creativity is a set of teachable skills and many universities are requiring students to take creativity classes as part of their undergraduate study. [4] [5] [6] [7]
There are many problem-solving tools and methodologies to support creativity: TRIZ (theory which are derived from tools such as ARIZ or TRIZ contradiction matrix) Creative problem solving process (CPS) (complex strategy, also known as Osborn-Parnes-process) Lateral thinking process, of Edward de Bono; Six Thinking Hats, of Edward de Bono
Problem-based learning is a similar pedagogic approach; however, problem-based approaches structure students' activities more by asking them to solve specific (open-ended) problems rather than relying on students to come up with their own problems in the course of completing a project. Another seemingly similar approach is quest-based learning ...
The term lateral thinking was coined by Edward De Bono to denote a creative problem-solving style that involves looking at the given situation from unexpected angles, and is typically necessary to the solution of situation puzzles. The term "lateral-thinking puzzle" was popularised by Paul Sloane in his 1992 book Lateral Thinking Puzzlers. [1]
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