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Sieve of Eratosthenes: algorithm steps for primes below 121 (including optimization of starting from prime's square). In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit.
The sieve methods discussed in this article are not closely related to the integer factorization sieve methods such as the quadratic sieve and the general number field sieve. Those factorization methods use the idea of the sieve of Eratosthenes to determine efficiently which members of a list of numbers can be completely factored into small primes.
A prime sieve or prime number sieve is a fast type of algorithm for finding primes. There are many prime sieves. The simple sieve of Eratosthenes (250s BCE), the sieve of Sundaram (1934), the still faster but more complicated sieve of Atkin [1] (2003), sieve of Pritchard (1979), and various wheel sieves [2] are most common.
Eratosthenes created a whole section devoted to the examination of Homer, and acquired original works of great tragic dramas of Aeschylus, Sophocles and Euripides. [6] Eratosthenes made several important contributions to mathematics and science, and was a friend of Archimedes. Around 255 BC, he invented the armillary sphere.
The Byte Sieve is a computer-based implementation of the Sieve of Eratosthenes published by Byte as a programming language performance benchmark.It first appeared in the September 1981 edition of the magazine and was revisited on occasion.
Observations analogous to the preceding can be applied recursively, giving the Sieve of Eratosthenes. One way to speed up these methods (and all the others mentioned below) is to pre-compute and store a list of all primes up to a certain bound, such as all primes up to 200.
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In mathematics, the Legendre sieve, named after Adrien-Marie Legendre, is the simplest method in modern sieve theory.It applies the concept of the Sieve of Eratosthenes to find upper or lower bounds on the number of primes within a given set of integers.