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Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...
OXO is a video game developed by A S Douglas in 1952 which simulates a game of noughts and crosses (tic-tac-toe). It was one of the first games developed in the early history of video games. Douglas programmed the game as part of a thesis on human-computer interaction at the University of Cambridge.
Some popular examples of pencil-and-paper games include tic-tac-toe, sprouts, dots and boxes, hangman, MASH, paper soccer, and spellbinder. [3] The term is unrelated to the use in role-playing games to differentiate tabletop games from role-playing video games.
Bahasa Indonesia; Italiano; ... Download QR code; Print/export Download as PDF; ... In Tic-tac-toe, the board is a 3x3 array of nine cards, and players must use ...
In wild tic-tac-toe, players can choose to place either an X or O on each move. [7] [39] [40] [41] It can be played as a normal game where the player who makes three in a row wins or a misere game where they would lose. [7] This game is also called your-choice tic-tac-toe [42] or Devil's tic-tac-toe. [citation needed]
Diagram showing optimal strategy for tic-tac-toe.With perfect play, and from any initial move, both players can always force a draw. In combinatorial game theory, a two-player deterministic perfect information turn-based game is a first-player-win if with perfect play the first player to move can always force a win.
Order and Chaos is a variant of the game tic-tac-toe on a 6×6 gameboard. It was invented by Stephen Sniderman and introduced by him in Games magazine in 1981. [1] The player Order strives to create a five-in-a-row of either Xs or Os. The opponent Chaos endeavors to prevent this.
Bertie the Brain was a video game version of tic-tac-toe, built by Dr. Josef Kates for the 1950 Canadian National Exhibition. [1] Kates had previously worked at Rogers Majestic designing and building radar tubes during World War II, then after the war pursued graduate studies in the computing center at the University of Toronto while continuing to work at Rogers Majestic. [2]