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Shogun, designed by Michael Gray, [1] was first released in 1986 by Milton Bradley as part of their Gamemaster series. It was renamed to Samurai Swords in its first re-release (1995) to disambiguate it from other games with the same name (in particular, James Clavell's Shogun, a wargame with a similar theme, released in 1983), and renamed again to Ikusa in its 2011 re-release under Hasbro's ...
Each samurai has several properties, including land holdings, army size, sword-fighting ability, and generalship. In keeping with the Bushidō theme of the game, army size and honor have the greatest influence over how the samurai are ranked. A wide array of dishonorable actions are also possible.
Shogun was renamed twice to avoid confusion with other board games of the same name, first becoming Samurai Swords in 1995 while still carrying the branding of Milton Bradley's Gamemaster Series and then becoming Ikusa in 2011 when reissued by Avalon Hill. Conquest of the Empire was re-released by Eagle Games in 2005 with updated rules.
Samurai Swords may refer to: Katana, the traditional sword of the samurai; Shogun (1986 board game), a board game renamed as Samurai Swords in 1995 ...
The second game in the Kengo series was released for the PlayStation 2 in Japan on June 27, 2002. It was released in Europe on February 14, 2003 under the title Sword of the Samurai. It features a character creation feature and over 100 detailed swords to choose from. Published by Ubisoft. It was not released in North America.
Samurai Warriors: Katana; Samurai Warriors: Spirit of Sanada; Samurai Western; Samurai-Ghost; Samurai: Way of the Warrior; SamuTale; Second Samurai; Sekiro: Shadows Die Twice; Sengoku (2011 video game) Sengoku (1991 video game) Sengoku Basara; Sengoku Basara 4; Sengoku Basara: Samurai Heroes; Seven Samurai 20XX; Shadow Tactics: Blades of the Shogun
Way of the Samurai 3 focuses on sword combat. There are over 100 weapons in the game, [5] including swords, spears, [5] and even some joke weapons like sticks, green onion, tuna, brooms, and hoes. Players can kneel down and beg for mercy [6] if they are losing the fight. NPCs can also do this.
The game spawned two direct sequels, Onimusha 2: Samurai's Destiny and Onimusha 3: Demon Siege, that followed Samanosuke and more warriors in their fight against Nobunaga Oda. While Demon Siege was the closing chapter of the story, Capcom developed Onimusha: Dawn of Dreams due to popular fan response.
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