enow.com Web Search

  1. Ads

    related to: technology tools used for learning and making music and video games

Search results

  1. Results from the WOW.Com Content Network
  2. Music technology (electronic and digital) - Wikipedia

    en.wikipedia.org/wiki/Music_technology...

    Music production using a digital audio workstation (DAW) with multi-monitor set-up. Digital music technology encompasses the use of digital instruments to produce, perform [1] or record music. These instruments vary, including computers, electronic effects units, software, and digital audio equipment.

  3. List of music software - Wikipedia

    en.wikipedia.org/wiki/List_of_music_software

    This is a list of software for creating, performing, learning, analyzing, researching, broadcasting and editing music. This article only includes software, not services. For streaming services such as iHeartRadio, Pandora, Prime Music, and Spotify, see Comparison of on-demand streaming music services.

  4. Music technology - Wikipedia

    en.wikipedia.org/wiki/Music_technology

    This 2009 photo shows music production using a digital audio workstation (DAW) with multi-monitor setup.. Music technology is the study or the use of any device, mechanism, machine or tool by a musician or composer to make or perform music; to compose, notate, playback or record songs or pieces; or to analyze or edit music.

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    The 2014 research paper on "Variational Recurrent Auto-Encoders" attempted to generate music based on songs from 8 different video games. This project is one of the few conducted purely on video game music. The neural network in the project was able to generate data that was very similar to the data of the games it trained off of. [35]

  6. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.

  7. Miracle Piano Teaching System - Wikipedia

    en.wikipedia.org/wiki/Miracle_Piano_Teaching_System

    The software comes either on 3.5" floppy disks for personal computers or on cartridges for video game consoles. After the supplied MIDI keyboard is connected to a console or computer and the included software is loaded, a user follows the on-screen notes. Its marketed value is as a tool to teach users to play the piano.

  8. Computer music - Wikipedia

    en.wikipedia.org/wiki/Computer_music

    Computer music systems and approaches are now ubiquitous, and so firmly embedded in the process of creating music that we hardly give them a second thought: computer-based synthesizers, digital mixers, and effects units have become so commonplace that use of digital rather than analog technology to create and record music is the norm, rather ...

  9. Video game development - Wikipedia

    en.wikipedia.org/wiki/Video_game_development

    The history of game making begins with the development of the first video games, although which video game is the first depends on the definition of video game. The first games created had little entertainment value, and their development focus was separate from user experience—in fact, these games required mainframe computers to play them. [44]

  1. Ads

    related to: technology tools used for learning and making music and video games