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  2. Dynamic dispatch - Wikipedia

    en.wikipedia.org/wiki/Dynamic_dispatch

    The default form of dispatch is static. To get dynamic dispatch the programmer must declare a method as virtual. C++ compilers typically implement dynamic dispatch with a data structure called a virtual function table (vtable) that defines the name-to-implementation mapping for a given class as a set of member function pointers. This is purely ...

  3. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    An object's virtual method table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's virtual method table. The virtual method table is the same for all objects belonging to the same class, and is therefore typically shared between them.

  4. Dynamic Language Runtime - Wikipedia

    en.wikipedia.org/wiki/Dynamic_Language_Runtime

    The Dynamic Language Runtime (DLR) from Microsoft runs on top of the Common Language Runtime (CLR) and provides computer language services for dynamic languages. These services include: A dynamic type system, to be shared by all languages using the DLR services; Dynamic method dispatch; Dynamic code generation; Hosting API

  5. Multiple dispatch - Wikipedia

    en.wikipedia.org/wiki/Multiple_dispatch

    This is a generalization of single-dispatch polymorphism where a function or method call is dynamically dispatched based on the derived type of the object on which the method has been called. Multiple dispatch routes the dynamic dispatch to the implementing function or method using the combined characteristics of one or more arguments.

  6. Double dispatch - Wikipedia

    en.wikipedia.org/wiki/Double_dispatch

    In C#, when calling an instance method accepting an argument, multiple dispatch can be achieved without employing the visitor pattern. This is done by using traditional polymorphism while also casting the argument to dynamic. [3] The run-time binder will choose the appropriate method overload at run-time.

  7. Late binding - Wikipedia

    en.wikipedia.org/wiki/Late_binding

    In computing, late binding or dynamic linkage [1] —though not an identical process to dynamically linking imported code libraries—is a computer programming mechanism in which the method being called upon an object, or the function being called with arguments, is looked up by name at runtime.

  8. Dispatch table - Wikipedia

    en.wikipedia.org/wiki/Dispatch_table

    In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods. [1] Use of such a table is a common technique when implementing late binding in object-oriented programming .

  9. Interrupt vector table - Wikipedia

    en.wikipedia.org/wiki/Interrupt_vector_table

    The "predefined" method loads the program counter (PC) directly with the address of some entry inside the interrupt vector table. The jump table itself contains executable code. While in principle an extremely short interrupt handler could be stored entirely inside the interrupt vector table, in practice the code at each entry is a single jump ...