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Brothers: A Tale of Two Sons is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object.
His first video game project was Starbreeze Studios' Brothers: A Tale of Two Sons, which received critical acclaim when it was released in 2013. Following the success of Brothers, Fares decided to found a new video game production company based in Stockholm, with the focus of creating a mature, story-focused game. [1]
Starbreeze AB is a Swedish video game developer and publisher based in Stockholm.The studios's notable games developed include The Chronicles of Riddick: Escape from Butcher Bay, Payday 2 and Brothers: A Tale of Two Sons.
In 2013, he directed his first video game, Brothers: A Tale of Two Sons. The game was well received by critics. Its focus is on the interaction between two brothers and on their journey to save their father. He then formed his development company named Hazelight Studios, and partnered with publisher Electronic Arts for his next video game, A ...
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A Way Out is a 2018 cooperative action-adventure video game developed by Hazelight Studios and published by Electronic Arts. It is the second video game to be directed by Josef Fares after Brothers: A Tale of Two Sons. The game does not have a single-player option; it is playable on local or online split screen co-op between two players.
The original game was planned for release on Wii U in 2012 with a third-party developer handling the port. [3] [4] The Unity engine would be used for the game. It would also be renamed to Chromophore: The Two Brothers. This was to avoid confusion with Brothers: A Tale of Two Sons.
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