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Unified Communications (UC) is a marketing buzzword describing the integration of real-time, enterprise, communication services such as instant messaging (chat), presence information, voice (including IP telephony), mobility features (including extension mobility and single number reach), audio, web & video conferencing, fixed-mobile ...
Web conferencing is used as an umbrella term for various types of online conferencing and collaborative services including webinars (web seminars), webcasts, and web meetings. Sometimes it may be used also in the more narrow sense of the peer-level web meeting context, in an attempt to disambiguate it from the other types known as collaborative ...
Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
Yes collaborative editing with integrated video conferencing Yes Yes Yes Name E-mail server Faxing Instant messaging Telephony Videoconferencing Web conferencing Data conferencing Application sharing Electronic meeting system Synchronous conferencing
It included an online syllabus, online lecture notes and readings, synchronous chat rooms, asynchronous discussion boards, online student profiles with pictures, online assignments and exams, online grading, and a dynamic seating chart. A Web-based version was introduced in January 1996, which continued to function up until the end of 2017. [7]
In the meantime, web conferencing services based on OpenMeetings formally are offered by about a dozen companies around the world. Since 2012, the project is being developed under the auspices of open-source devoted Apache Software Foundation (ASF) and possesses Apache License , which allows it to be used in commercial projects.
The utilization of web video conferencing allows students to communicate virtually with their teachers and simulate a classroom environment, with many using services such as Zoom and Cisco WebEx. [8] To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to ...