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  2. Real-Time Messaging Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-time_Messaging_Protocol

    During a typical RTMP session, several channels may be active simultaneously at any given time. When RTMP data is encoded, a packet header is generated. The packet header specifies, amongst other matters, the ID of the channel on which it is to be sent, a timestamp of when it was generated (if necessary), and the size of the packet's payload.

  3. RTMPDump - Wikipedia

    en.wikipedia.org/wiki/Rtmpdump

    rtmpdump is used to connect to RTMP servers just like normal Flash video player clients, and capture the stream from the network, and save it to a file. With it, commands may be constructed using connection and authentication information previously obtained from the RTMP server by rtmpsrv. rtmpsrv is used to watch connections and streams

  4. Real-Time Media Flow Protocol - Wikipedia

    en.wikipedia.org/wiki/Real-Time_Media_Flow_Protocol

    Unlike RTMP, RTMFP also supports sending data directly from one Adobe Flash Player to another, without going through a server. A server‐side connection will always be required to establish the initial connection between the end‐users and can be used to provide server‐side data execution or gateways into other systems.

  5. Roblox - Wikipedia

    en.wikipedia.org/wiki/ROBLOX

    Roblox allows users to create and publish their own games, which can then be played by other users, by using its game engine, Roblox Studio. [15] Roblox Studio includes multiple premade game templates [ 16 ] [ 17 ] as well as the Toolbox, which allows access to user-created models, plug-ins , audio, images, meshes, video, and fonts.

  6. Comparison of streaming media software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_streaming...

    Yes (RTMP, RTMPE, RTMPTE, RTMPT, RTMPS, RTMP Dynamic Streaming) No Yes Yes ? No SHOUTcast: Yes ? ? No No No No ? ? ? ? ? Unreal Media Server: Yes (HTTP Live Streaming, Smooth Streaming) No Yes Yes Yes Yes Yes Yes Yes Yes (RTMP, RTMPT, Dynamic RTMP) Yes No Yes Yes Yes VLC media player: Yes ? No Yes Yes Yes Yes Yes Yes Yes Yes ? Yes Windows Media ...

  7. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.

  8. OBS Studio - Wikipedia

    en.wikipedia.org/wiki/OBS_Studio

    OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.

  9. Adaptive bitrate streaming - Wikipedia

    en.wikipedia.org/wiki/Adaptive_bitrate_streaming

    Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...