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  2. Rotation formalisms in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_formalisms_in...

    Using the x-convention, the 3-1-3 extrinsic Euler angles φ, θ and ψ (around the z-axis, x-axis and again the -axis) can be obtained as follows: = ⁡ (,) = ⁡ = ⁡ (,) Note that atan2( a , b ) is equivalent to arctan ⁠ a / b ⁠ where it also takes into account the quadrant that the point ( b , a ) is in; see atan2 .

  3. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    If we condense the skew entries into a vector, (x,y,z), then we produce a 90° rotation around the x-axis for (1, 0, 0), around the y-axis for (0, 1, 0), and around the z-axis for (0, 0, 1). The 180° rotations are just out of reach; for, in the limit as x → ∞ , ( x , 0, 0) does approach a 180° rotation around the x axis, and similarly for ...

  4. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    This proves that all points in the intersection are the same distance from the point E in the plane P, in other words all points in the intersection lie on a circle C with center E. [8] This proves that the intersection of P and S is contained in C. Note that OE is the axis of the circle. Now consider a point D of the circle C. Since C lies in ...

  5. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Namely, the y-axis is necessarily the perpendicular to the x-axis through the point marked 0 on the x-axis. But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative. Each of these two choices determines a different orientation (also called handedness) of the Cartesian plane.

  6. Homogeneous coordinates - Wikipedia

    en.wikipedia.org/wiki/Homogeneous_coordinates

    The point is then mapped to a plane by finding the point of intersection of that plane and the line. This produces an accurate representation of how a three-dimensional object appears to the eye. In the simplest situation, the center of projection is the origin and points are mapped to the plane z = 1 {\displaystyle z=1} , working for the ...

  7. Point groups in three dimensions - Wikipedia

    en.wikipedia.org/wiki/Point_groups_in_three...

    Those with reflection in the planes through the axis, with or without reflection in the plane through the origin perpendicular to the axis, are the symmetry groups for the two types of cylindrical symmetry. Any 3D shape (subset of R 3) having infinite rotational symmetry must also have mirror symmetry for every plane through the axis. Physical ...

  8. Plane (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Plane_(mathematics)

    As any line in this extension of σ corresponds to a plane through O, and since any pair of such planes intersects in a line through O, one can conclude that any pair of lines in the extension intersect: the point of intersection lies where the plane intersection meets σ or the line at infinity. Thus the axiom of projective geometry, requiring ...

  9. Three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Three-dimensional_space

    Another type of sphere arises from a 4-ball, whose three-dimensional surface is the 3-sphere: points equidistant to the origin of the euclidean space R 4. If a point has coordinates, P(x, y, z, w), then x 2 + y 2 + z 2 + w 2 = 1 characterizes those points on the unit 3-sphere centered at the origin.

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