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  2. Forza Horizon 4 - Wikipedia

    en.wikipedia.org/wiki/Forza_Horizon_4

    Forza Horizon 4 is the first Forza game to have changing seasons. Here, a player is driving a Lamborghini Aventador in the summer.. Forza Horizon 4 is a racing video game set in an open world environment based in a fictionalised Great Britain, with regions that include condensed representations of Edinburgh, the Scottish Highlands, the Lake District (including Derwentwater), Ambleside and the ...

  3. Forza - Wikipedia

    en.wikipedia.org/wiki/Forza

    The game is set in Southern France and Northern Italy, and the playing field is three times the map of its predecessor. The Xbox 360 version was developed by Sumo Digital, [47] and is the final Forza game for Xbox 360. The Xbox One version introduced dynamic weather and lighting systems to the series.

  4. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    In real-time games, time within the game passes continuously. However, in turn-based games, player turns represent a fixed duration within the game, regardless of how much time passes in the real world. Some games use combinations of real-time and turn-based timekeeping systems. Players debate the merits and flaws of these systems.

  5. Forza Horizon 5 - Wikipedia

    en.wikipedia.org/wiki/Forza_Horizon_5

    [8] [9] The map was described by creative director Mike Brown as one of the most diverse Forza Horizon maps the team has built. [10] The map contains an active caldera volcano, jungles and beaches, ancient Mayan temples, and towns and cities such as Guanajuato. Players can explore the open world freely, though they can also compete in ...

  6. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early 1990s ...

  7. Mini-map - Wikipedia

    en.wikipedia.org/wiki/Mini-map

    Mini-maps have become common in real-time strategy and MMORPG video games because they serve as an indication of where the current screen lies within the scope of the game world. Most first-person shooter games also have some version or variant of the mini-map, often showing enemy and teammates locations in real-time.

  8. Real-time data - Wikipedia

    en.wikipedia.org/wiki/Real-time_data

    Real-time data (RTD) is information that is delivered immediately after collection. There is no delay in the timeliness of the information provided. Real-time data is often used for navigation or tracking. [1] Such data is usually processed using real-time computing although it can also be stored for later or off-line data analysis.

  9. Real-time simulation - Wikipedia

    en.wikipedia.org/wiki/Real-time_simulation

    In a real time simulation, the time required to solve the internal state equations and functions representing the system must be less than the fixed step. If calculation time exceeds the time of the fixed step, an over run is said to have occurred and the simulation now lags behind the actual time. In simple words, real-time simulation must ...