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The game allows players to control a variety of different skateboards to complete tricks and score points or take part in competitions to beat your high score. Following the success of the game, a spin-off series titled Touchgrind BMX was released on May 26, 2011, with a sequel Touchgrind BMX 2 being released on April 11, 2018. [ 1 ]
Session: Skate Sim; Shaun White Skateboarding; The Simpsons Skateboarding; Skate (2007 video game) Skate 2; Skate 3; Skate Boardin' Skate It; Skate or Die 2: The Search for Double Trouble; Skate or Die: Bad 'N Rad; Skate or Die: Tour de Thrash; Skate or Die! Skate Story; Skatebird; SpongeBob's Surf & Skate Roadtrip; Street Sk8er; Street Sk8er 2
This is a list of video games published or developed by Electronic Arts. Since 1983 and the 1987 release of its Skate or Die!, it has respectively published and developed games, bundles, as well as a handful of earlier productivity software. Only versions of games developed or published by EA, as well as those versions' years of release, are ...
Grind Session is a 2000 skateboarding video game developed by Shaba Games and published by Sony Computer Entertainment for the PlayStation. [2] It was Shaba Games' debut video game, and they would later develop installments in Activision 's Tony Hawk's Pro Skater series.
The game plays similarly to the Tony Hawk's Pro Skater series of video games, except for the player controlling a small bird on a skateboard instead of a human. [1] Levels take place in a similar setting to the Micro Machines series of video games, with small-scaled "bird-sized skateparks" taking place across play areas of a house across real-life objects such as pencils, erasers, and other ...
Make more / add to articles on skate-spots and skateboarders. Scope. The project covers all articles about skateboarding including: People - pro-skaters, pioneers, notable skate company owners, etc. Places - skate parks, comp locations and famous spots; Companies - equipment and clothing brands; Anything Else related to skateboarding.
Roberts collaborated with Marc Johnson and Kenny Anderson to launch the "Back Forty" project in mid-2013/early 2014, a creative outlet meant to build and retain quality skateboarding media, industry, and cultural content by and for skateboarders, instead of allowing outside companies unrelated to skate culture capitalizing on skateboarding's popularity and global reach.
There are also tutorials showing how to perform a trick. While playing the tutorial or the levels, Goofy or Max will provide commentary. The game features four worlds. Each world has three levels or locations. A key is required to pass into the next level. The player is able to choose a skateboard before beginning the gameplay.