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  2. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.

  3. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  4. Walkthrough - Wikipedia

    en.wikipedia.org/wiki/Walkthrough

    A walkthrough or walk-through may refer to one of the following topics: Factory tour; Rehearsal; Software walkthrough; Strategy guide (video games) Video game walkthrough; Tutoring; Virtual tour; Walk-through test, a component of a financial audit

  5. The Magician's Handbook II: BlackLore Walkthrough - AOL

    www.aol.com/news/2013-04-09-the-magicians...

    Strategy Guide Table of Contents Starting the Game General Tips Mini-games and Puzzles Chapter 1-A New Friend Chapter 2-The Watchers Chapter 3-Blacklore's Scrolls Chapter 4-The Secret Room Chapter ...

  6. List of fictional diseases - Wikipedia

    en.wikipedia.org/wiki/List_of_fictional_diseases

    The infected beings are split between four categories depending on how long they were infected for: runners – fast, irritable and hostile, caused within 12 days of being infected; stalkers – fast, aggressive and stealthy, caused within 1 week to 1 month of being infected; clickers – despite being blind, they use echolocation to locate ...

  7. Cognitive walkthrough - Wikipedia

    en.wikipedia.org/wiki/Cognitive_walkthrough

    The walkthrough method does not test real users on the system. The walkthrough will often identify many more problems than you would find with a single, unique user in a single test session; There are social constraints that inhibit the cognitive walkthrough process. These include time pressure, lengthy design discussions and design defensiveness.

  8. Mysterious Journey II - Wikipedia

    en.wikipedia.org/wiki/Mysterious_Journey_II

    Mysterious Journey II, also known as Schizm II: Chameleon (Polish: Schizm II: Kameleon), is an adventure game developed by Detalion, published by The Adventure Company, powered by Lithtech: Jupiter, and the sequel to Schizm: Mysterious Journey.

  9. List of apocalyptic and post-apocalyptic fiction - Wikipedia

    en.wikipedia.org/wiki/List_of_apocalyptic_and...

    Apocalyptic fiction is a subgenre of science fiction that is concerned with the end of civilization due to a potentially existential catastrophe such as nuclear warfare, pandemic, extraterrestrial attack, impact event, cybernetic revolt, technological singularity, dysgenics, supernatural phenomena, divine judgment, climate change, resource depletion or some other general disaster.