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  2. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

  3. Rasterisation - Wikipedia

    en.wikipedia.org/wiki/Rasterisation

    In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).

  4. NPAPI - Wikipedia

    en.wikipedia.org/wiki/NPAPI

    Google Chrome permanently dropped all NPAPI support from all platforms in September 2015. [14] In September 2013, Google announced that it would phase out NPAPI support in its Google Chrome browser during 2014, stating that "[its] 90s-era architecture has become a leading cause of hangs, crashes, security incidents, and code complexity".

  5. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    Most of Chrome's source code comes from Google's free and open-source software project Chromium, but Chrome is licensed as proprietary freeware. [13] WebKit was the original rendering engine , but Google eventually forked it to create the Blink engine; [ 16 ] all Chrome variants except iOS used Blink as of 2017.