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In geometry, many uniform tilings on sphere, euclidean plane, and hyperbolic plane can be made by Wythoff construction within a fundamental triangle, (p q r), defined by internal angles as π/p, π/q, and π/r. Special cases are right triangles (p q 2).
Here, a tiling is a covering of the plane by non-overlapping polygons or other shapes, and a tiling is aperiodic if it does not contain arbitrarily large periodic regions or patches. However, despite their lack of translational symmetry , Penrose tilings may have both reflection symmetry and fivefold rotational symmetry .
There are 17 combinations of regular convex polygons that form 21 types of plane-vertex tilings. [6] [7] Polygons in these meet at a point with no gap or overlap. Listing by their vertex figures, one has 6 polygons, three have 5 polygons, seven have 4 polygons, and ten have 3 polygons. [8]
In geometry, a uniform tiling is a tessellation of the plane by regular polygon faces with the restriction of being vertex-transitive. Uniform tilings can exist in both the Euclidean plane and hyperbolic plane. Uniform tilings are related to the finite uniform polyhedra; these can be considered uniform tilings of the sphere.
A transition map provides a way of comparing two charts of an atlas. To make this comparison, we consider the composition of one chart with the inverse of the other. This composition is not well-defined unless we restrict both charts to the intersection of their domains of definition. (For example, if we have a chart of Europe and a chart of ...
Star forms have either regular star polygon faces or vertex figures or both. This list includes these: all 75 nonprismatic uniform polyhedra; a few representatives of the infinite sets of prisms and antiprisms; one degenerate polyhedron, Skilling's figure with overlapping edges.
In mathematics, and especially in category theory, a commutative diagram is a diagram of objects, also known as vertices, and morphisms, also known as arrows or edges, such that when selecting two objects any directed path through the diagram leads to the same result by composition.
The regular finite polygons in 3 dimensions are exactly the blends of the planar polygons (dimension 2) with the digon (dimension 1). They have vertices corresponding to a prism ({n/m}#{} where n is odd) or an antiprism ({n/m}#{} where n is even). All polygons in 3 space have an even number of vertices and edges.