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When kids pursue activities because they’re interested in them, they’re more likely to stick with and enjoy them than if their pursuit is driven by external pressure to perform from parents ...
The term resilience gradually changed definitions and meanings, from a personality trait [4] [5] to a dynamic process of families, individuals, and communities. [2] [6] Family resilience emerged as scholars incorporated together ideas from general systems theory perspectives on families, family stress theory, and psychological resilience ...
The single best gift you could ever give your kid, says the psychologist, "is the ability to handle hard things.”
Psychological resilience, or mental resilience, is the ability to cope mentally and emotionally with a crisis, or to return to pre-crisis status quickly. [1]The term was popularized in the 1970s and 1980s by psychologist Emmy Werner as she conducted a forty-year-long study of a cohort of Hawaiian children who came from low socioeconomic status backgrounds.
An "exergame" is a game that incorporates some physical movement but is not formal exercise. Such games increase one's heart rate to the level of aerobics exercise and result in significant improvements in mental faculties such as math and recall memory. [79] Playing video games is one of the most common mediums of play for children and adults ...
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Three Principles Psychology (TPP), previously known as Health Realization (HR), is a resiliency approach to personal and community psychology [1] first developed in the 1980s by Roger C. Mills and George Pransky, who were influenced by the teachings of philosopher and author Sydney Banks. [2]
A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).