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Super Motherload is a video game developed by XGen Studios for the PlayStation 4. It was originally released on November 15, 2013, with later releases for PlayStation 3 and Windows . [ 1 ] Super Motherload is the sequel to Motherload , an Adobe Flash game also developed by XGen Studios, released in 2004. [ 2 ]
XGen Studios, Inc (stylized as XGen Studios) is an independent video game development studio based in Edmonton, Alberta, Canada. Since 2001, XGen Studios has released 14 internally developed titles for consoles , mobiles , and the web , including the WiiWare title Defend Your Castle [ 1 ] [ 2 ]
Footage [8] [9] [10] and images [11] from his gameplay videos have been used for illustrative purposes in articles by numerous publications. [ 12 ] [ 13 ] [ 14 ] Colburn has been covered by various publications, including VG247 (when video game publisher Ubisoft sent him merchandise ahead of the launch of Watch Dogs 2 ), [ 15 ] VentureBeat ...
Supermassive Games Limited is a British video game developer based in Guildford, Surrey.The studio is best known for developing horror games such as Until Dawn for Sony Interactive Entertainment, The Dark Pictures Anthology for Bandai Namco Entertainment, The Quarry for 2K Games, and The Casting of Frank Stone for Behaviour Interactive.
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Retro Game Challenge 2 [a] is the sequel to Retro Game Challenge. It was developed by indieszero, published by Namco Bandai and released for the Nintendo DS on February 26, 2009, in Japan, and never saw an official Western release due to low sales of its predecessor. It received a fan translation to English that was released in 2014. [1]
German magazine Video Games called Snake Rattle 'n' Roll "a quaint and original game" that includes high-quality graphics. The reviewer praised the animations in the characters, especially after the snakes eat Nibbly Pibbleys, and he enjoyed the two-player simultaneous mode; however, he said that the game lacked in variety, though the gameplay ...
Wolverine: Adamantium Rage is a platform-action video game released for both the Super NES and the Sega Genesis in 1994. The Genesis version was developed by Teeny Weeny Games, while the Super NES version was developed by Bits Studios. Both versions of the title were developed separately and differed from one another in some key areas, but ...