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  2. Gear Cube - Wikipedia

    en.wikipedia.org/wiki/Gear_Cube

    Solving the Gear Cube is based more on the observations the solver makes. There are only two algorithms needed to solve the cube, so finding the patterns is a key skill. However, using the algorithms is simple once the patterns are located. Phase 1: Solve the corners: (This step is intuitive; there are no algorithms to complete this step.)

  3. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...

  4. Combination puzzle - Wikipedia

    en.wikipedia.org/wiki/Combination_puzzle

    A holey burr puzzle is characterised by internal holes, which usually allow for sliding movements of individual pieces or groups of pieces. The level of a holey burr puzzle specifies how many sliding movements are necessary to assemble or disassemble the puzzle. Commercial Name: Minus Cube Piece configuration: 2×2×2-1 sliding cubes

  5. V-Cube 6 - Wikipedia

    en.wikipedia.org/wiki/V-Cube_6

    The V-Cube 6 is a 6×6×6 version of the original Rubik's Cube. The first mass-produced 6×6×6 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a number of Chinese companies, most of which have mechanisms which improve on the original.

  6. n-dimensional sequential move puzzle - Wikipedia

    en.wikipedia.org/wiki/N-dimensional_sequential...

    2-cube 3×3 virtual puzzle Geometric shape: square. A 2-D Rubik type puzzle can no more be physically constructed than a 4-D one can. [8] A 3-D puzzle could be constructed with no stickers on the third dimension which would then behave as a 2-D puzzle but the true implementation of the puzzle remains in the virtual world.

  7. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...

  8. Rubik's family cubes of varying sizes - Wikipedia

    en.wikipedia.org/wiki/Rubik's_family_cubes_of...

    For the standard cube the marked cube value needs to be divided by (4!) 6 /2 (the 2 divisor must also be applied here). That gives an overall S value for the size 4 cube of 24!/(4!) 6 . All states for 24-centre-cubie orbits for standard Rubik’s family cubes are reachable (if required, even parity is always achievable by swapping the positions ...

  9. Instant Insanity - Wikipedia

    en.wikipedia.org/wiki/Instant_Insanity

    The cube stacking game is a two-player game version of this puzzle. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes. Given an ordered list of cubes, the players take turns adding the next cube to the top of a growing stack of cubes.

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