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Mechanical keyboards (or mechanical-switch keyboards) are computer keyboards which have an individual switch for each key. The following table is a compilation list of mechanical keyboard models, brands, and series:
QMK (Quantum Mechanical Keyboard [2]) is open-source firmware for microcontrollers that control computer keyboards. [3] [4] [5] The QMK Configurator is freely available software which facilitates designing keyboard layouts and then turning them into firmware files. The QMK Toolkit is freely available software which facilitates the flashing or ...
Whereas Microsoft mice and Microsoft keyboards were previously controlled from two separate programs – IntelliPoint and IntelliType – the Mouse and Keyboard Center is responsible for both kinds of devices. 32- and 64-bit versions of the software are available, and the program integrates with Windows 8 and above's "Modern UI" interface.
A gaming keypad. A gaming keypad is a small, auxiliary keyboard designed only for gaming. It has a limited number of the original keys from a standard keyboard, and they are arranged in a more ergonomic fashion to facilitate quick and efficient gaming key presses. The commonly used keys for gaming on a computer are the 'W', 'A', 'S', 'D', and ...
The keyboard sends the key code to the keyboard driver running in the main computer; if the main computer is operating, it commands the light to turn on. All the other indicator lights work in a similar way. The keyboard driver also tracks the shift, alt and control state of the keyboard.
Synergy is a software application for sharing a keyboard and mouse between multiple computers. It is used in situations where several PCs are used together, with a monitor connected to each, but are to be controlled by one user. The user needs only one keyboard and mouse on the desk—similar to a KVM switch without the video.
In general, ergonomic keyboards are designed to keep the user's arms and wrists in a near-neutral position, which means the slant angle (the lateral rotation angle for the keys in each half relative to the axis of the home row in a conventional keyboard) is approximately 10 to 12.5°, the slope (the angle of the keytop surfaces starting from the front edge closer to the user towards the top of ...
Virtual keyboard on a Pocket PC PDA. The four main approaches to enter text into a PDA were: virtual keyboards operated by a stylus, external USB keyboards, handwritten keyboards, and stroke recognition. Microsoft's mobile operating system approach was to simulate a completely functional keyboard, resulting in an overloaded layout. [11]