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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    Although object creation involves some subtleties, [10] the creation of an attribute with a typical declaration x: T as expressed in a creation instruction create x.make consists of the following sequence of steps: Create a new direct instance of type T. [c] Execute the creation procedure make to the newly created instance.

  3. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern) Using lazy initialization to instantiate the object the first time it is requested (lazy initialization pattern)

  4. C Sharp 2.0 - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_2.0

    As a precursor to the lambda functions introduced in C# 3.0, C#2.0 added anonymous delegates. These provide closure-like functionality to C#. [3] Code inside the body of an anonymous delegate has full read/write access to local variables, method parameters, and class members in scope of the delegate, excepting out and ref parameters.

  5. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Runtime exception handling method in C# is inherited from Java and C++. The base class library has a class called System. Exception from which all other exception classes are derived. An Exception-object contains all the information about a specific exception and also the inner exceptions that were caused.

  6. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    Providing a static method that returns a reference to the instance; The instance is usually stored as a private static variable; the instance is created when the variable is initialized, at some point before when the static method is first called. This C++23 implementation is based on the pre-C++98 implementation in the book [citation needed].

  7. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# supports classes with properties. The properties can be simple accesor functions with a backing field, or implement arbitrary getter and setter functions. A property is read-only if there's no setter. Like with fields, there can be class and instance properties. The underlying methods can be virtual or abstract like any other method. [82]

  8. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    C# 2.0 also supports generators: a method that is declared as returning IEnumerator (or IEnumerable), but uses the "yield return" statement to produce a sequence of elements instead of returning an object instance, will be transformed by the compiler into a new class implementing the appropriate interface.

  9. Metaclass - Wikipedia

    en.wikipedia.org/wiki/Metaclass

    This implied that the methods all classes have were the same, in particular the method to create new objects, i.e., new. To allow classes to have their own methods and their own instance variables (called class instance variables and should not be confused with class variables), Smalltalk-80 introduced for each class C their own metaclass C class.