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Get Lamp is a documentary about interactive fiction (a genre that includes text adventures) filmed by computer historian Jason Scott of textfiles.com. Scott conducted the interviews between February 2006 and February 2008, and the documentary was released in July 2010.
Wander is text adventure written by Peter Langston in 1974. It is one of the earliest text adventure video games in existence, predating Colossal Cave Adventure. [1] The game was originally coded in BASIC [2] on a mainframe computer with multiple databases to create the worlds that formed the game. [3]
The following list of text-based games is not to be considered an authoritative, comprehensive listing of all such games; rather, it is intended to represent a wide range of game styles and genres presented using the text mode display and their evolution across a long period.
Amnesia is a text adventure written by science fiction author Thomas M. Disch and programmed by Kevin Bentley. It was published by Electronic Arts in 1986 for IBM PC compatibles (as a self-booting disk) and Apple II. A Commodore 64 version was released in 1987. Disch's ironic, rich writing style is in distinct contrast to the functional or ...
The original text-based game is effectively presented in the top-left window, and additional graphical interface elements added for the anniversary edition. The Hitchhiker's Guide is a text adventure game in which the player, in the role of Arthur Dent, solves a number of puzzles to complete various objectives to win the game. This includes ...
Twin Kingdom Valley is a text adventure game with animated pictures (on most formats) [clarification needed] for the BBC Micro, Acorn Electron, Commodore 64, Commodore 16, and ZX Spectrum. It was released in 1983 by Bug-Byte .
Warp is a text adventure game, written in the early 1980s by Rob Lucke and Bill Frolik for the Hewlett-Packard HP 3000.. The game was never officially released, but found widespread distribution through the HP INTEREX user community.
Dunnet is a surreal, cyberpunk [1] text adventure written by Ron Schnell, based on a game he wrote in 1982. [2] The name is derived from the first three letters of dungeon and the last three letters of ARPANET. [citation needed] It was first written in Maclisp for the DECSYSTEM-20, then ported to Emacs Lisp in 1992. [3]