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  2. Clue (mobile games) - Wikipedia

    en.wikipedia.org/wiki/Clue_(mobile_games)

    AppAdvice wrote: "Clue for the iPhone is a fun game that is almost infinitely replayable, very pleasing to the eye and ear with stylized graphics and a catchy background soundtrack, and it has redefined how we think of the game of Clue, and, for that matter, how we think of adapted board games to devices like the iPhone". [13]

  3. Clue Classic - Wikipedia

    en.wikipedia.org/wiki/Clue_Classic

    Clue Classic is a single-player, interactive video game based on Hasbro's Cluedo franchise. It was developed by Games Cafe and published by Reflexive Entertainment on June 3, 2008. Gameplay

  4. Classroom management - Wikipedia

    en.wikipedia.org/wiki/Classroom_management

    Establishing procedures, like having children raise their hands when they want to speak, is a type of classroom management technique. Classroom management is the process teachers use to ensure that classroom lessons run smoothly without disruptive behavior from students compromising the delivery of instruction.

  5. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The mini-games consist of an obstacle course, category matching, a maze game, and a pinball game. In The ClueFinders Math Adventures, the game is set up similarly to Clue in that the central goal of each round is to identify three variables—who stole the treasure, which treasure they took, and where they hid it—based on clues. Clues are ...

  6. Crossword - Wikipedia

    en.wikipedia.org/wiki/Crossword

    An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one ...

  7. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    "Preventing Disruptive Behavior in the Urban Classroom: Effects of the Good Behavior Game on Student and Teacher Behavior". Education and Treatment of Children. 30 (2): 382– 92. doi: 10.1353/etc.2007.0002. JSTOR 42899920. Saigh, P A; Umar, A M (1983). "The effects of a good behavior game on the disruptive behavior of Sundanese elementary ...

  8. Social media in education - Wikipedia

    en.wikipedia.org/wiki/Social_media_in_education

    Students' digital skills improved and peer learning and problem-solving increased. [48] A 2012 study reported that videos kept students' attention, generated subject matter interest, and clarified course content. [49] Students reported that videos helped them recall information and visualize real-world applications.

  9. Cryptic crossword - Wikipedia

    en.wikipedia.org/wiki/Cryptic_crossword

    A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.