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  2. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    A controller object is a non-user interface object responsible for receiving or handling a system event. Problem: Who should be responsible for handling an input system event? Solution: A use case controller should be used to deal with all system events of a use case, and may be used for more than one use case.

  3. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    Object-oriented programming (OOP) is a programming paradigm based on the concept of objects, [1] which can contain data and code: data in the form of fields (often known as attributes or properties), and code in the form of procedures (often known as methods).

  4. Salesforce - Wikipedia

    en.wikipedia.org/wiki/Salesforce

    Salesforce, Inc. is an American cloud-based software company headquartered in San Francisco, California. It provides applications focused on sales , customer service , marketing automation , e-commerce , analytics , artificial intelligence , and application development.

  5. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Model–view–controller

    In this scheme, a View represents some way of displaying information to the user, and a controller represents some way for the user to interact with a view. A view is also coupled to a model object, but the structure of that object is left up to the application programmer. The Smalltalk-80 environment also includes an "MVC Inspector", a ...

  6. Object-oriented user interface - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_user_interface

    In computing, an object-oriented user interface (OOUI) is a type of user interface based on an object-oriented programming metaphor, and describes most modern operating systems ("object-oriented operating systems") such as MacOS and Unix. In an OOUI, the user interacts explicitly with objects that represent entities in the domain that the ...

  7. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  8. Subject-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Subject-oriented_programming

    In computing, subject-oriented programming is an object-oriented software paradigm in which the state (fields) and behavior (methods) of objects are not seen as intrinsic to the objects themselves, but are provided by various subjective perceptions ("subjects") of the objects.

  9. Property (programming) - Wikipedia

    en.wikipedia.org/wiki/Property_(programming)

    A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.