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The original Famicom controller. Two controllers were permanently attached to the Famicom. The second player's controller included a built in microphone but lacked the "start" and "select" buttons. Nintendo: Family Converter NES/Famicom cartridge adaptor. Honey Bee Family Computer Disk System
The device is connected to the Famicom console by plugging its RAM Adapter cartridge into the system's cartridge port, and attaching that cartridge's cable to the disk drive. The RAM Adapter contains 32 kilobytes (KB) of RAM for temporarily caching program data from disk, 8 KB of RAM for tile and sprite data storage, [ 3 ] and an ASIC named the ...
The Datach consists of a cartridge connection at its bottom, a central cartridge chamber on its back, with two spring-loaded pins on either side, which are pushed up when the unit is inserted into the Famicom, allowing the game to only be removed when the Datach has been removed from the Famicom. [1]
The Ricoh 2A03 [1] contains an unlicensed derivative of the MOS Technology 6502 core, modified to disable the 6502's binary-coded decimal mode (possibly to avoid a MOS Technology patent [2]). It also integrates a programmable sound generator (also known as APU, featuring twenty two memory-mapped I/O registers), [ 3 ] rudimentary DMA , and game ...
The FME-7 is a memory mapping circuit developed by Sunsoft for use in NES and Famicom cartridges. It switches program ROM in 8KB banks and switches the character ROM 1KB banks. It also contains hardware to generate IRQ signals after a specified number of CPU clock cycles , thus achieving split-screen effects with minimal use of processing power.
Because the Super NES is not powerful enough for software emulation of the Game Boy, the hardware for the entire handheld is inside of the cartridge. [17] Game Boy games however run approximately 2.4% faster than on an actual Game Boy due to a slightly higher clock speed. [18] The Super Game Boy 2, only released in Japan, fixes this.
Games that are linkable are identified by a yellow diagram showing a SuFami Turbo with either 1 or 2 cartridges in the lower left corner of the game box. If the picture has 1 cart plugged into the SuFami Turbo, it is not linkable. If it has 2 carts plugged into the SuFami Turbo then it is linkable with the games named on the box.
The basic parts of the Twin Famicom include a slot for Famicom cartridges, a slot for the Disk System's floppy disks (called "Disk Cards"), [68] a switch located right below the cartridge slot to switch between the two formats, a power button, a reset button, and an eject button, while the back of the console has slots for controller storage. [69]