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  2. Fluid animation - Wikipedia

    en.wikipedia.org/wiki/Fluid_animation

    Simulation of two fluids with different viscosities. The development of fluid animation techniques based on the Navier–Stokes equations began in 1996, when Nick Foster and Dimitris Metaxas [3] implemented solutions to 3D Navier-Stokes equations in a computer graphics context, basing their work on a scientific CFD paper by Harlow and Welch from 1965. [4]

  3. List of computer simulation software - Wikipedia

    en.wikipedia.org/wiki/List_of_computer...

    Algodoo - 2D physics simulator focused on the education market that is popular with younger users. Simcenter Amesim - a platform to analyze multi-domain, intelligent systems and predict and optimize multi-disciplinary performance. Developed by Siemens Digital Industries Software. ANSYS - engineering simulation.

  4. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    A physics processing unit (PPU) is a dedicated microprocessor designed to handle the calculations of physics, especially in the physics engine of video games. Examples of calculations involving a PPU might include rigid body dynamics , soft body dynamics , collision detection , fluid dynamics , hair and clothing simulation, finite element ...

  5. Category:Physics-based video games - Wikipedia

    en.wikipedia.org/wiki/Category:Physics-based...

    Video games with a strong focus on either realistic or ragdoll physics as a core gameplay element. Pages in category "Physics-based video games" The following 13 pages are in this category, out of 13 total.

  6. Smoothed-particle hydrodynamics - Wikipedia

    en.wikipedia.org/wiki/Smoothed-particle...

    Schematic view of an SPH convolution Flow around cylinder with free surface modelled with SPH. See [1] for similar simulations.. Smoothed-particle hydrodynamics (SPH) is a computational method used for simulating the mechanics of continuum media, such as solid mechanics and fluid flows.

  7. Game physics - Wikipedia

    en.wikipedia.org/wiki/Game_physics

    Game physics vary greatly in their degree of similarity to real-world physics. Sometimes, the physics of a game may be designed to mimic the physics of the real world as accurately as is feasible, in order to appear realistic to the player or observer. In other cases, games may intentionally deviate from actual physics for gameplay purposes.

  8. Water model - Wikipedia

    en.wikipedia.org/wiki/Water_model

    where μ is the electric dipole moment of the effectively polarized water molecule (2.35 D for the SPC/E model), μ 0 is the dipole moment of an isolated water molecule (1.85 D from experiment), and α i is an isotropic polarizability constant, with a value of 1.608 × 10 −40 F·m 2. Since the charges in the model are constant, this ...

  9. Fluid dynamics - Wikipedia

    en.wikipedia.org/wiki/Fluid_dynamics

    In physics, physical chemistry and engineering, fluid dynamics is a subdiscipline of fluid mechanics that describes the flow of fluids – liquids and gases.It has several subdisciplines, including aerodynamics (the study of air and other gases in motion) and hydrodynamics (the study of water and other liquids in motion).