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Emergency 4: Global Fighters for Life (known as 911: First Responders in North America) is a simulation video game developed by German studio Sixteen Tons Entertainment allowing users to manage emergency services on a variety of accidents and/or accident scenes.
The first game in the series, Emergency: Fighters for Life, was published by TopWare Interactive in 1998. Emergency 2: The Ultimate Fight for Life was published by Take-Two Interactive in 2002. Take-Two would also publish Emergency 3: Mission Life in 2005 and Emergency 4: Global Fighters for Life in 2006.
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The twin-stick control scheme was used in arcade games starting with Gun Fight in 1975, but came into prominence with the high-action Robotron: 2084 in 1982. The ubiquity of gamepads with two thumb-controlled sticks overcame the difficulty of playing twin-stick shooters at home and eventually led to a resurgence of the genre following the ...
Fight of Gods was designed as a satirical fighting game between various religious and mythical gods or godlike figures. In September 2017, after Jesus was added as a playable character, the government of Malaysia considered the game "blasphemous", demanded Valve remove the game from Steam , and had its ISPs temporarily block the country's ...
911 Operator (Polish: Operator Numeru Alarmowego) is a simulation video game developed by Polish studio Jutsu Games and published in 2017 by PlayWay. The player assumes the role of a 9-1-1 telephone operator who must answer phone calls and dispatch police officers, paramedics, and firefighters to various emergencies.
911 Fire Rescue is a 2001 video game from WizardWorks. The player takes on the role of a fire-fighter and has to save victims and extinguish several different types of fires in 17 levels. The player must manage their character's health, oxygen and heat levels to avoid dying. [1]
A player in Japan is playing Police 911, which players use a light gun to shoot the enemies appearing on the screen.. The gameplay in Police 911 can be considered more interactive than most light gun games: instead of merely standing in one place and shooting enemies before the player is shot, the game uses infrared sensors to determine a player's location; through this, the player is able to ...