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  2. Java concurrency - Wikipedia

    en.wikipedia.org/wiki/Java_concurrency

    The main thread has the ability to create additional threads as Runnable or Callable objects. The Callable interface is similar to Runnable in that both are designed for classes whose instances are potentially executed by another thread. [3] A Runnable, however, does not return a result and cannot throw a checked exception. [4]

  3. Event dispatching thread - Wikipedia

    en.wikipedia.org/wiki/Event_dispatching_thread

    The event dispatching thread (EDT) is a background thread used in Java to process events from the Abstract Window Toolkit (AWT) graphical user interface event queue. It is an example of the generic concept of event-driven programming , that is popular in many other contexts than Java, for example, web browsers , or web servers .

  4. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3] A proxy, which provides an interface towards clients with publicly accessible methods. An interface which defines the method request on an active object. A list of pending requests ...

  5. Concurrent computing - Wikipedia

    en.wikipedia.org/wiki/Concurrent_computing

    Java—thread class or Runnable interface; Julia—"concurrent programming primitives: Tasks, async-wait, Channels." [15] JavaScript—via web workers, in a browser environment, promises, and callbacks. JoCaml—concurrent and distributed channel based, extension of OCaml, implements the join-calculus of processes

  6. Command pattern - Wikipedia

    en.wikipedia.org/wiki/Command_pattern

    The items in the queue are command objects. Typically these objects implement a common interface such as java.lang.Runnable that allows the thread pool to execute the command even though the thread pool class itself was written without any knowledge of the specific tasks for which it would be used. Transactional behavior

  7. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    An excessive number of threads in reserve, however, wastes memory, and context-switching between the runnable threads invokes performance penalties. A socket connection to another network host, which might take many CPU cycles to drop and re-establish, can be maintained more efficiently by associating it with a thread that lives over the course ...

  8. pthreads - Wikipedia

    en.wikipedia.org/wiki/Pthreads

    This program creates five threads, each executing the function perform_work that prints the unique number of this thread to standard output. If a programmer wanted the threads to communicate with each other, this would require defining a variable outside of the scope of any of the functions, making it a global variable .

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.