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Pixel Piracy is a 2014 side-scrolling action-adventure game with roguelike elements, developed by indie game studio Quadro Delta and published by Re-Logic.In the game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety by defeating the four pirate captains in a procedurally-generated world full of islands.
Toys-to-life is a video game feature using physical figurines or action figures to interact within the game. [1] These toys use a near field communication (NFC), radio frequency identification (RFID), or image recognition data protocol to determine the individual figurine's proximity, and save a player's progress data to a storage medium located within that piece. [2]
The player assumes the role of a pirate who completes voyages from different trading companies. The multiplayer game sees players explore an open world via a pirate ship from a first-person perspective. Groups of players encounter each other consistently during their pilgrimages, sometimes forming alliances, and sometimes going head-to-head.
Ships made in the Ship Maker can be played in various scenarios such as protecting a never ending evacuation from aliens, destroying a large alien battlestation, and acting as a pirate force looting civilians. The Sandbox lets the player spawn any custom ships into an area that can be resized by the player.
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The characters begin in the Korinn Archipelago, and have been captured by slavers. A sea storm sends the pirate ship on which the characters are being held off course, and it crashes on an island once ruled by Viledel, the Sea King. [1] Orcs and goblins are involved in a conflict over a treasure on the island. [2]
An online computer game was also created, by Sony Online Entertainment, called Pirates CSG Online (based on Pirates of the Spanish Main), which ended on January 31, 2011. [citation needed] In 2007 Pinnacle Entertainment Group released The Pirates of the Spanish Main, a source book for their Savage Worlds role playing game, set in the same world as the CSG.
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