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  2. Approximations of π - Wikipedia

    en.wikipedia.org/wiki/Approximations_of_π

    Numerical approximation of π: as points are randomly scattered inside the unit square, some fall within the unit circle. The fraction of points inside the circle approaches π/4 as points are added. Pi can be obtained from a circle if its radius and area are known using the relationship: =.

  3. Liu Hui's π algorithm - Wikipedia

    en.wikipedia.org/wiki/Liu_Hui's_π_algorithm

    Liu Hui's method of calculating the area of a circle. Liu Hui's π algorithm was invented by Liu Hui (fl. 3rd century), a mathematician of the state of Cao Wei.Before his time, the ratio of the circumference of a circle to its diameter was often taken experimentally as three in China, while Zhang Heng (78–139) rendered it as 3.1724 (from the proportion of the celestial circle to the diameter ...

  4. Machin-like formula - Wikipedia

    en.wikipedia.org/wiki/Machin-like_formula

    In this particular model, it is assumed that each of these steps takes approximately the same amount of time. Depending on the software used, this may be a very good approximation or it may be a poor one. The unit of time is defined such that one step of the pseudo code corresponds to one unit.

  5. Pi - Wikipedia

    en.wikipedia.org/wiki/Pi

    The number π (/ p aɪ /; spelled out as "pi") is a mathematical constant, approximately equal to 3.14159, ... These Monte Carlo methods for approximating ...

  6. List of formulae involving π - Wikipedia

    en.wikipedia.org/wiki/List_of_formulae_involving_π

    where C is the circumference of a circle, d is the diameter, and r is the radius.More generally, = where L and w are, respectively, the perimeter and the width of any curve of constant width.

  7. A New Formula for Pi Is Here. And It’s Pushing Scientific ...

    www.aol.com/lifestyle/formula-pi-pushing...

    The digits of pi extend into infinity, and pi is itself an irrational number, meaning it can’t be truly represented by an integer fraction (the one we often learn in school, 22/7, is not very ...

  8. Gauss–Legendre algorithm - Wikipedia

    en.wikipedia.org/wiki/Gauss–Legendre_algorithm

    The method is based on the individual work of Carl Friedrich Gauss (1777–1855) and Adrien-Marie Legendre (1752–1833) combined with modern algorithms for multiplication and square roots. It repeatedly replaces two numbers by their arithmetic and geometric mean , in order to approximate their arithmetic-geometric mean .

  9. Category:Pi algorithms - Wikipedia

    en.wikipedia.org/wiki/Category:Pi_algorithms

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