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Arimaa / ə ˈ r iː m ə / ⓘ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans.
Computer Arimaa refers to the playing of the board game Arimaa by computer programs.. In 2002, Indian-American computer engineer Omar Syed published the rules to Arimaa and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard, off-the-shelf hardware) able to defeat each of three top-ranked human players in a three-game series. [1]
Arimaa is a chess derivative specifically designed to be difficult for alpha-beta pruning AIs, inspired by Kasparov's loss to Deep Blue in 1997. It allows 4 actions per "move" for a player, greatly increasing the size of the search space, and can reasonably end with a mostly full board and few captured pieces, avoiding endgame tablebase style ...
Arimaa: Arimaa World Championship [8] Individuals 2004 Mathew Brown (2023) 2024 One year Entropy/Hyle: Entropy World Championship [9] Individuals 1997 Alain Dekker (2024) 2025 One year Kamisado: Kamisado World Championship [9] Individuals 2011 David Pearce (2024) 2025 One Year Lines of Action: LoA World Championship [9] Individuals 1997 James ...
An abstract strategy game is a board, card or other game where game play does not simulate a real world theme, and a player's decisions affect the outcome.Many abstract strategy games are also combinatorial, i.e. they provide perfect information, and rely on neither physical dexterity nor random elements such as rolling dice or drawing cards or tiles.
KataGo is a free and open-source computer Go program, capable of defeating top-level human players. First released on 27 February 2019, it is developed by David Wu, [1] who also developed the Arimaa playing program bot_Sharp which defeated three top human players to win the Arimaa AI Challenge in 2015.
Conversely, Arimaa was developed in 2003 to be deliberately resistant to computer analysis while easy for human players, though computers were able to comprehensively surpass human players by 2015. [22] While solving chess has not yet been achieved, some variants have been found to be simple enough to be solved through computer analysis.
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