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  2. Flexibility–usability tradeoff - Wikipedia

    en.wikipedia.org/wiki/Flexibility–usability...

    The flexibility–usability tradeoff is a design principle maintaining that, as the flexibility of a system increases, its usability decreases. The tradeoff exists because accommodating flexibility requires satisfying a larger set of requirements, which results in complexity and usability compromises.

  3. Computer architecture - Wikipedia

    en.wikipedia.org/wiki/Computer_architecture

    Computer architectures usually trade off standards, power versus performance, cost, memory capacity, latency (latency is the amount of time that it takes for information from one node to travel to the source) and throughput. Sometimes other considerations, such as features, size, weight, reliability, and expandability are also factors.

  4. Human–computer interaction - Wikipedia

    en.wikipedia.org/wiki/Humancomputer_interaction

    Traditionally, computer use was modeled as a humancomputer dyad in which the two were connected by a narrow explicit communication channel, such as text-based terminals. Much work has been done to make the interaction between a computing system and a human more reflective of the multidimensional nature of everyday communication.

  5. Computer-supported collaboration - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    It does not focus on common work products or other "collaboration" but rather on "meeting" itself, and on trust. By contrast, CSC is focused on the output from, rather than the character or emotional consequences of, meetings or relationships, reflecting the difference between "communication" and "collaboration".

  6. Mobile workstation - Wikipedia

    en.wikipedia.org/wiki/Mobile_workstation

    This suggested that a market existed for a laptop-style computer that would take advantage of the user's reduced need for portability, allowing for higher-performance components, greater expandability, and higher-quality displays. Mobile workstations are also often used with a port replicator, to full enjoy the desktop comfort.

  7. Computer-mediated communication - Wikipedia

    en.wikipedia.org/.../Computer-mediated_communication

    Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...

  8. Modality (human–computer interaction) - Wikipedia

    en.wikipedia.org/wiki/Modality_(humancomputer...

    In the context of humancomputer interaction, a modality is the classification of a single independent channel of input/output between a computer and a human. Such channels may differ based on sensory nature (e.g., visual vs. auditory), [1] or other significant differences in processing (e.g., text vs. image). [2]

  9. Extensibility - Wikipedia

    en.wikipedia.org/wiki/Extensibility

    Gray-box extensibility is a compromise between a pure white-box and a pure black-box approach, which does not rely fully on the exposure of source code. Programmers could be given the system’s specialization interface which lists all available abstractions for refinement and specifications on how extensions should be developed.